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C# (CSharp) GameSceneController.goClick Examples
Programming Language:
C# (CSharp)
Class/Type:
GameSceneController
Method/Function:
goClick
Examples at hotexamples.com:
1
C# (CSharp) GameSceneController.goClick - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GameSceneController.goClick
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetInstance(27)
getInstance(13)
setBaseCode(6)
setGenGameObject(4)
getBaseCode(4)
IsRunning(3)
AddObserver(3)
getCurrentStar(3)
LoadMainMenu(2)
getRoomDirectionAsVector(2)
getGameState(2)
getRoomDirection(2)
IsRestartReady(2)
ReStart(2)
getChosenStubNum(2)
Stop(2)
endGame(2)
failGame(2)
IsRestart(2)
setGameStatus(2)
AddScore(2)
updateCountDownUI(2)
ChangeScene(2)
FindObjectOfType(2)
Initialize(2)
setMessage(2)
setGameMonitor(2)
GetMainPlayer(2)
setGameModels(2)
goClick(1)
getLevel(1)
isCollectingWell(1)
setUIManager(1)
setUpgradeBtnGroupPos(1)
sufferDamage(1)
getChosenTowerNum(1)
reward(1)
getBounds(1)
setBuildBtnGroupPos(1)
AddGoalScore(1)
RemoveObserver(1)
WinLevelFinish(1)
IsStop(1)
BackToMainMenu(1)
CreateOriginSattelite(1)
DealWithFruitLoss(1)
DioramaPositionFinalized(1)
GameFinish(1)
GameOver(1)
GameStarted(1)
Frequently Used Methods
GetInstance (27)
getInstance (13)
setBaseCode (6)
setGenGameObject (4)
getBaseCode (4)
IsRunning (3)
AddObserver (3)
getCurrentStar (3)
LoadMainMenu (2)
getRoomDirectionAsVector (2)
Frequently Used Methods
getGameState (2)
getRoomDirection (2)
IsRestartReady (2)
ReStart (2)
getChosenStubNum (2)
Stop (2)
endGame (2)
failGame (2)
IsRestart (2)
setGameStatus (2)
AddScore (2)
updateCountDownUI (2)
ChangeScene (2)
FindObjectOfType (2)
Initialize (2)
setMessage (2)
setGameMonitor (2)
GetMainPlayer (2)
setGameModels (2)
goClick (1)
Frequently Used Methods
AddScore (2)
updateCountDownUI (2)
ChangeScene (2)
FindObjectOfType (2)
Initialize (2)
setMessage (2)
setGameMonitor (2)
GetMainPlayer (2)
setGameModels (2)
goClick (1)
getLevel (1)
isCollectingWell (1)
setUIManager (1)
setUpgradeBtnGroupPos (1)
sufferDamage (1)
getChosenTowerNum (1)
reward (1)
getBounds (1)
setBuildBtnGroupPos (1)
AddGoalScore (1)
RemoveObserver (1)
WinLevelFinish (1)
IsStop (1)
BackToMainMenu (1)
CreateOriginSattelite (1)
DealWithFruitLoss (1)
DioramaPositionFinalized (1)
GameFinish (1)
GameOver (1)
GameStarted (1)
Frequently Used Methods
getLevel (1)
isCollectingWell (1)
setUIManager (1)
setUpgradeBtnGroupPos (1)
sufferDamage (1)
getChosenTowerNum (1)
reward (1)
getBounds (1)
setBuildBtnGroupPos (1)
AddGoalScore (1)
RemoveObserver (1)
WinLevelFinish (1)
IsStop (1)
BackToMainMenu (1)
CreateOriginSattelite (1)
DealWithFruitLoss (1)
DioramaPositionFinalized (1)
GameFinish (1)
GameOver (1)
GameStarted (1)
GetGameplayManager (1)
HandleLostTrain (1)
IncrementScore (1)
LifeLoss (1)
TransitionToLevel (1)
LoadGameOver (1)
LoadPlayLevel (1)
OnCancerDeath (1)
OnEnemyDeath (1)
PauseGame (1)
PersonOnclick (1)
PlaceShip (1)
PlayStartAudio (1)
SetTutorialFirstHint (1)
Set_message (1)
TakeTurn (1)
updateMoneyUI (1)
Example #1
0
Show file
File:
GoClick.cs
Project:
zeyoung3/Unity3D_Training
private void OnMouseDown() { gameSceneController.goClick(); }