Example #1
0
    public void adjustTarget()
    {
        switch (gameSceneController.getRoomDirection())
        {
        case Directions.Up:
            targetPosition.x = transform.position.x;
            targetPosition.y = transform.position.y - gameSceneController.getBounds().height / 2 - getSize().y / 2;;
            break;

        case Directions.Down:
            targetPosition.x = transform.position.x;
            targetPosition.y = transform.position.y + gameSceneController.getBounds().height / 2 + getSize().y / 2;;
            break;

        case Directions.Left:
            targetPosition.y = transform.position.y;
            targetPosition.x = transform.position.x + gameSceneController.getBounds().width / 2 + getSize().x / 2;
            break;

        case Directions.Right:
            targetPosition.y = transform.position.y;
            targetPosition.x = transform.position.x - gameSceneController.getBounds().width / 2 - getSize().x / 2;
            break;
        }
    }
Example #2
0
    private void adjustSpawnArea()
    {
        if (gameSceneController != null)
        {
            switch (gameSceneController.getRoomDirection())
            {
            case Directions.Right:
                bounds = new Rect(transform.position.x, transform.position.y - horizontalSpawnHeight / 2, horizontalSpawnWidth, horizontalSpawnHeight);
                break;

            case Directions.Left:
                bounds = new Rect(transform.position.x - horizontalSpawnWidth, transform.position.y - horizontalSpawnHeight / 2, horizontalSpawnWidth, horizontalSpawnHeight);
                break;

            case Directions.Up:
                bounds = new Rect(transform.position.x - verticalSpawnWidth / 2, transform.position.y, verticalSpawnWidth, verticalSpawnHeight);
                break;

            case Directions.Down:
                bounds = new Rect(transform.position.x - verticalSpawnWidth / 2, transform.position.y - verticalSpawnHeight, verticalSpawnWidth, verticalSpawnHeight);
                break;
            }
        }
    }