Example #1
0
    private void PlayerReturnedToStart(Snake playerSnake)
    {
        this.playerSnake.Visible = false;

        // Add one again to player snakes.  This allows new player snakes to increase the total.  When the initial player is spawned that subtracts one.
        Managers.GameState.ExtraSnakes += 1;

        // Remove any frog now
        RemoveFrog();

        // Does a player egg exist?  If so, make it hatch
        Egg egg = GetEgg(Side.Player);

        if (egg != null)
        {
            this.eggManager.EggHatched(egg);
            // is this necessary?
            egg.Die();
            return;
        }

        // Time to go to the next level.
        Managers.GameState.Level += 1;
        //Managers.SceneManager.LoadScene(SerpentConsts.SceneNames.Game);
        GameSceneController gsc = Managers.SceneManager.CurrentController as GameSceneController;

        if (gsc == null)
        {
            // should never happen
            return;
        }

        gsc.TransitionToLevel(Managers.GameState.Level);
    }