Example #1
0
 public void Draw(GameScene scene)
 {
     if (!scene.finish)
     {
         scene.shader.Use();
         scene.CalculateViewProjection();
         scene.CalculateMatrix();
         deleteKey = new List <string>();
         foreach (Objeto objectScene in scene.objects.Values)
         {
             if (objectScene.draw)
             {
                 objectScene.CalculateMatrix();
                 objectScene.texture.Use();
                 foreach (Parte partObject in objectScene.parts.Values)
                 {
                     if (partObject.draw)
                     {
                         partObject.CalculateMatrix();
                         partObject.renderObject.bind();
                         Matrix4 matrix =
                             partObject.model * objectScene.modelObject * scene.modelScene * scene.viewProjection;
                         scene.shader.SetMatrix4("projection", matrix);
                         partObject.renderObject.render(objectScene.obj);
                     }
                 }
             }
             else
             {
                 deleteKey.Add(objectScene.key);
             }
         }
         foreach (string key in deleteKey)
         {
             scene.objects.Remove(key);
         }
     }
 }