Example #1
0
        public override void Die(object cause)
        {
            base.Die(cause);

            GameScene.BossSlain();
            Dungeon.Level.Drop(new SkeletonKey(), pos).Sprite.Drop();

            Badge.ValidateBossSlain();

            Yell("Mission failed. Shutting down.");
        }
Example #2
0
        public override void Die(object cause)
        {
            GameScene.BossSlain();
            Dungeon.Level.Drop(new ArmorKit(), pos).Sprite.Drop();
            Dungeon.Level.Drop(new SkeletonKey(), pos).Sprite.Drop();

            base.Die(cause);

            Badge.ValidateBossSlain();

            Yell("You cannot kill me, " + Dungeon.Hero.heroClass.Title() + "... I am... immortal...");
        }
Example #3
0
        public override void Die(object cause)
        {
            base.Die(cause);

            ((SewerBossLevel)Dungeon.Level).Unseal();

            GameScene.BossSlain();
            Dungeon.Level.Drop(new SkeletonKey(), pos).Sprite.Drop();

            Badge.ValidateBossSlain();

            Yell("glurp... glurp...");
        }
Example #4
0
        public override void Die(object cause)
        {
            //TODO: Original mobs.Clone ?!?
            foreach (var mob in Dungeon.Level.mobs.Where(mob => mob is BurningFist || mob is RottingFist))
            {
                mob.Die(cause);
            }

            GameScene.BossSlain();
            Dungeon.Level.Drop(new SkeletonKey(), pos).Sprite.Drop();
            base.Die(cause);

            Yell("...");
        }
Example #5
0
        public override void Die(object cause)
        {
            Badge badgeToCheck;

            switch (Dungeon.Hero.heroClass.Ordinal())
            {
            case HeroClassType.Warrior:
                badgeToCheck = Badge.MASTERY_WARRIOR;
                break;

            case HeroClassType.Mage:
                badgeToCheck = Badge.MASTERY_MAGE;
                break;

            case HeroClassType.Rogue:
                badgeToCheck = Badge.MASTERY_ROGUE;
                break;

            case HeroClassType.Huntress:
                badgeToCheck = Badge.MASTERY_HUNTRESS;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            if (!Badge.IsUnlocked(badgeToCheck))
            {
                Dungeon.Level.Drop(new TomeOfMastery(), pos).Sprite.Drop();
            }

            GameScene.BossSlain();
            Dungeon.Level.Drop(new SkeletonKey(), pos).Sprite.Drop();
            base.Die(cause);

            Badge.ValidateBossSlain();

            Yell("Free at last...");
        }