void Start()
 {
     GameParams.SetChangeScore(onChangeScore);
     GameParams.ClearScore();
     countDownAnimator.transform.root.gameObject.SetActive(true);
     _countDown         = 3;
     countDownText.text = _countDown.ToString();
     countDownAnimator.SetTrigger("CountDown");
     SoundManager.PlaySE(SoundManager.AUDIO_LIST.COUNTDOWN);
 }