public void StoneSet_GetData(OmSendDataFormat data) { _NowTargetPos_X = int.Parse(data.setblockx); _NowTargetPos_Y = int.Parse(data.setblocky); _GameMng.UseStone().InitOm(!_GameMng.ImBlack(), _NowTargetPos_X, _NowTargetPos_Y); _Board[_NowTargetPos_Y, _NowTargetPos_X] = _GameMng.GetEnemyBlockNumber(); _GameMng.TurnChange(); _SoundMng.EffectSoundPlay("setstone"); _ClientMng.SendDataToServer("getdataoknormal"); _SpareStoneCount_Enemy--; }