Example #1
0
 // Start is called before the first frame update
 IEnumerator Start()
 {
     GameMgr.Create();
     GameMgr.Instance.Debug = Debug;
     if (!Debug)
     {
         yield return(new WaitForSeconds(2));
     }
     GameMgr.Instance.EnterState(GameMgr.StateType.MainMenu);
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        var gMgr = GameMgr.Create();
        var card = new Card();

        card.View = "Prefabs/Card/Test";
        var obj = GameMgr.Instance.CardPool.Spawn();
        var v   = obj.GetComponent <CardView>();

        v.Init(card);
    }
Example #3
0
 private void OnLoadScene(LevelLoader.Scene sc)
 {
     if (sc == LevelLoader.Scene.Battle)
     {
         var gMgr   = GameMgr.Create();
         var player = gMgr.DB.Find <ActorRecord>(_actorRecChecker.SetId(1).Check);
         var deck1  = gMgr.DB.Find <DeckRecord>(_deckRecChecker.SetId(1).Check);
         var enemy  = gMgr.DB.Find <ActorRecord>(_actorRecChecker.SetId(2).Check);
         var deck2  = gMgr.DB.Find <DeckRecord>(_deckRecChecker.SetId(2).Check);
         GameMgr.Instance.StartCoroutine(InitScene(player, deck1.GetDeck(), enemy, deck2.GetDeck()));
     }
 }