Example #1
0
 public void Die()
 {
     visuals.SetActive(false);
     GetComponent <Collider>().enabled      = false;
     GetComponent <PlanetGravity>().enabled = false;
     foreach (GameObject o in disabledOnDeath)
     {
         o.SetActive(false);
     }
     broken.SetActive(true);
     Rigidbody[] bodies = broken.GetComponentsInChildren <Rigidbody>();
     foreach (Rigidbody b in bodies)
     {
         b.velocity        = body.velocity;
         b.angularVelocity = body.angularVelocity;
         b.velocity       += Vector3.Normalize(b.transform.position - transform.position) * 3;
     }
     body.velocity        = Vector3.zero;
     body.angularVelocity = Vector3.zero;
     active = false;
     dead   = true;
     GameMgr.AddDeath();
 }