Example #1
0
    public void Fall()
    {
        //
        //Gポイントを消費する
        gameMgr.gPoint -= consumeGPoint;
        //もしスタートアイテムだったらゲームを開始する
        if (isStartItem)
        {
            gameMgr.ChangeGameMode(GameState.maingame);
        }


        //Vector3 diff = (this.star.transform.position - this.transform.position).normalized;
        //this.transform.rotation = Quaternion.FromToRotation(Vector3.up, diff);



        //初期速度の設定(差をとって正規化)
        Vector2 vec_sub = (Vector2)(transform.position - star.transform.position);

        vec_sub.Normalize();

        //落とす
        rb.velocity = -vec_sub * firstspeed;
        //
        rb.AddForce(-vec_sub * force_amount);

        GetComponentInParent <ItemGenerator>().FloatingItemList.Remove(this);

        isFalling = true;
    }