Example #1
0
 public void SubscribeMouseDown(GameObject gameObject)
 {
     //Debug.Log(gameObject);
     gameObject
     .OnMouseDownAsObservable()
     .Subscribe(_ => {
         if (gameMain.IsClickable)
         {
             bool canSend = gameMain.CheckIsCurrentCharNeighborhood(gameObject);
             if (canSend)
             {
                 gameMain.SendLetter(gameObject);
             }
         }
     });
 }