Example #1
0
        public override void Update(GameTime gameTime, List <Sprite> sprites)
        {
            base.Update(gameTime, sprites);

            if (_isDead)
            {
                _game.ChangeScreen(new EndScreen(_game, _game.GraphicsDevice, _game.Content, this));
            }
            else if (_collectionComplete)
            {
                _game.ChangeScreen(new EndScreen(_game, _game.GraphicsDevice, _game.Content, this));
            }


            ConstraintScreen();
        }