/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); GameGraphics.Load(Content); State = GameState.Prototype; PresentationParameters pp = GraphicsDevice.PresentationParameters; renderTarget = new RenderTarget2D(GraphicsDevice, NativeResolution.Width, NativeResolution.Height, true, GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24); // TODO: use this.Content to load your game content here }