示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            GameGraphics.Load(Content);

            State = GameState.Prototype;

            PresentationParameters pp = GraphicsDevice.PresentationParameters;

            renderTarget = new RenderTarget2D(GraphicsDevice, NativeResolution.Width, NativeResolution.Height, true, GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24);


            // TODO: use this.Content to load your game content here
        }