Example #1
0
        private void ShowHand_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;

            //绘画背景
            //CImageHandle ImageHandle(&m_ImageBack);
            GameGraphics.DrawImage(g, m_ImageBack, 0, 0, m_ImageBack.Width, m_ImageBack.Height, 0, 0);

            //设置 DC
            //dc.SetBkMode(TRANSPARENT);
            Brush textbrush = new SolidBrush(Color.Black);
            //dc.SetTextColor(RGB(0,0,0));
            //dc.SelectObject(CSkinResourceManager::GetDefaultFont());

            //创建字体
            Font ViewFont = new Font("Arial", 15);
            //ViewFont.CreateFont(-15,0,0,0,400,0,0,0,134,3,2,1,1,TEXT("Arial"));
            //CFont *pOldFont=dc.SelectObject(&ViewFont);

            string tCh = string.Format("{0}", m_bTimes);
            //TCHAR tCh[128]=TEXT("");
            //_snprintf(tCh,sizeof(tCh),TEXT("%ld"),m_bTimes);

            Rectangle rcScore = new Rectangle(85, 10, 85 + 65, 10 + 19);

            GameGraphics.DrawString(g, tCh, ViewFont, textbrush, rcScore);

            //还原字体
            //dc.SelectObject(pOldFont);
            //ViewFont.DeleteObject();
        }
Example #2
0
        //重画函数
        private void GoldControl_Paint(object sender, PaintEventArgs e)
        {
            if (GetGold() >= m_lMinGold)
            {
                m_btOK.Enabled = true;
            }
            else
            {
                m_btOK.Enabled = false;
            }

            Graphics g = e.Graphics;

            //获取位置
            Rectangle ClientRect = this.ClientRectangle;
            //GetClientRect(&ClientRect);

            //建立缓冲图
            Bitmap   BufferBmp  = new Bitmap(ClientRect.Width, ClientRect.Height, g);
            Graphics BackFaceDC = Graphics.FromImage(BufferBmp);

            //加载资源
            //CImageHandle ImageMidHandle(&m_ImageMid);
            //CImageHandle ImageLeftHandle(&m_ImageLeft);
            //CImageHandle ImageRightHandle(&m_ImageRight);

            //绘画背景
            GameGraphics.DrawImage(BackFaceDC, m_ImageLeft, 0, 0, m_ImageLeft.Width, m_ImageLeft.Height, 0, 0);

            Rectangle dstRect = new Rectangle(m_ImageLeft.Width, 0, ClientRect.Width - m_ImageRight.Width, m_ImageMid.Height);
            Rectangle srcRect = new Rectangle(0, 0, m_ImageMid.Width, m_ImageMid.Height);

            g.DrawImage(m_ImageMid, dstRect, srcRect, GraphicsUnit.Pixel);

            //GameGraphics.DrawImage(BackFaceDC, m_ImageMid, m_ImageLeft.Width, 0, , , 0, 0);
            GameGraphics.DrawImage(BackFaceDC, m_ImageRight, ClientRect.Width - m_ImageRight.Width, 0, m_ImageRight.Width, m_ImageRight.Height, 0, 0);

            //绘画金币
            int nXExcursion = ClientRect.Width - RIGHT_WIDTH;

            for (int i = 0; i < m_nCellCount; i++)
            {
                //绘画逗号
                if ((i != 0) && (i % 3) == 0)
                {
                    nXExcursion -= IMAGE_WIDTH;
                    DrawGoldCell(BackFaceDC, nXExcursion, 12, 10);
                }

                //绘画数字
                nXExcursion -= IMAGE_WIDTH;
                DrawGoldCell(BackFaceDC, nXExcursion, 12, m_lGoldCell[i]);
            }

            //绘画界面
            GameGraphics.DrawImage(g, BufferBmp, 0, 0, ClientRect.Width, ClientRect.Height, 0, 0);
        }
Example #3
0
 //==========================================================================
 //Draw map
 //==========================================================================
 public void DrawMap()
 {
     if (INITIALIZED && RUNNING)
     {
         GameGraphics.SmoothingMode = SmoothingMode.AntiAlias;
         GameGraphics.DrawImage(MapOutput, Character.GetPoint(Canvas));
         GameGraphics.DrawImage(Character.OImage, Canvas.Width / 2, Canvas.Height / 2);
     }
 }
Example #4
0
        //绘画金币
        void DrawGoldCell(Graphics g, int nXPos, int nYPox, int lGold)
        {
            //CImageHandle ImageNumberHandle(&m_ImageNumber);
            if (lGold < 10)
            {
                GameGraphics.DrawImage(g, m_ImageNumber, nXPos, nYPox, IMAGE_WIDTH, IMAGE_HEIGHT, lGold * IMAGE_WIDTH, 0);
            }
            else
            {
                GameGraphics.DrawImage(g, m_ImageNumber, nXPos, nYPox, IMAGE_WIDTH, IMAGE_HEIGHT, 10 * IMAGE_WIDTH, 0);
            }

            return;
        }