Example #1
0
        public void GenerateMapFromOptions_Creates_Ok()
        {
            var gameGenerated = GameGenerator.GenerateMapFromOptions(1, 1,
                                                                     new SerializableDictionary <ResourcesType, int>()
            {
                { ResourcesType.Gold, 5 },
                { ResourcesType.Stone, 5 },
                { ResourcesType.Wood, 5 }
            });

            // Assert no null values
            Assert.IsTrue(gameGenerated is GameDescriptor);
            Assert.IsNotNull(gameGenerated.TownHalls);
            Assert.IsNotNull(gameGenerated.Carries);
            Assert.IsNotNull(gameGenerated.Trees);
            Assert.IsNotNull(gameGenerated.GoldMines);
            Assert.IsNotNull(gameGenerated.Farms);
            Assert.IsNotNull(gameGenerated.Workers);
            Assert.IsNotNull(gameGenerated.Resources);

            // Assert are values properly populated
            Assert.IsTrue(gameGenerated.TownHalls.Count == 1);
            Assert.IsTrue(gameGenerated.Carries.Count == 1);
            Assert.IsTrue(gameGenerated.Trees.Count == 0);
            Assert.IsTrue(gameGenerated.GoldMines.Count == 1);
            Assert.IsTrue(gameGenerated.Farms.Count == 1);
            Assert.IsTrue(gameGenerated.Workers.Count == 1); // TODO: factoriser le GameGenerator
            Assert.IsTrue(gameGenerated.Resources.Count == 3);
            Assert.IsTrue(gameGenerated.Resources[ResourcesType.Gold] == 5);
            Assert.IsTrue(gameGenerated.Resources[ResourcesType.Stone] == 5);
            Assert.IsTrue(gameGenerated.Resources[ResourcesType.Wood] == 5);
        }
Example #2
0
        public IActionResult Create(GameDescriptorModel gameModel)
        {
            IGameDescriptor newGameDescriptor = GameGenerator.GenerateMapFromOptions(gameModel.Workers, gameModel.Farms, gameModel.Resources);

            gameFileManager.SaveGame(newGameDescriptor, gameModel.Name);

            return(Redirect($"/{configuration.GetValue<string>("GameEngine")}?name={gameModel.Name}"));
        }
Example #3
0
 public void GenerateMapFromOptions_ThrowsArgumentNullException_IfResourcesAreNull()
 {
     GameGenerator.GenerateMapFromOptions(1, 1, null);
 }