Example #1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     if (gameFlow.CanSelectSkill())
     {
         count = count + 1;
         if (count % 50 == 0)
         {
             PlayClockSound();
             thinkingTimeText.text = InitialThinkingTimeText + (count / 50);
         }
     }
 }