public void ScissorsAlwaysTiesScissors()
        {
            IPlayer playerOne = new ScissorsPlayer();
            IPlayer playerTwo = new ScissorsPlayer();

            GameFlow game   = new GameFlow(playerOne, playerTwo);
            Outcomes result = game.GetGameOutcome();

            Assert.AreEqual(Outcomes.Draw, result);
        }
        public void RockAlwaysTiesRock()
        {
            IPlayer playerOne = new RockPlayer();
            IPlayer playerTwo = new RockPlayer();

            GameFlow game   = new GameFlow(playerOne, playerTwo);
            Outcomes result = game.GetGameOutcome();

            Assert.AreEqual(Outcomes.Draw, result);
        }
        public void RockAlwaysBeatsScissors()
        {
            IPlayer playerOne = new RockPlayer();
            IPlayer playerTwo = new ScissorsPlayer();

            GameFlow game   = new GameFlow(playerOne, playerTwo);
            Outcomes result = game.GetGameOutcome();

            Assert.AreEqual(Outcomes.PlayerOneWin, result);
        }
        public void PaperAlwaysBeatsRock()
        {
            IPlayer playerOne = new RockPlayer();
            IPlayer playerTwo = new PaperPlayer();

            GameFlow game   = new GameFlow(playerOne, playerTwo);
            Outcomes result = game.GetGameOutcome();

            Assert.AreEqual(Outcomes.PlayerTwoWin, result);
        }
        public void GetOutcome(GameFlow gameFlow)
        {
            Outcomes gameOutCome = gameFlow.GetGameOutcome();

            if (gameOutCome == Outcomes.Draw)
            {
                Console.WriteLine("No one wins, you tied");
            }
            else if (gameOutCome == Outcomes.PlayerOneWin)
            {
                Console.WriteLine("Player one wins");
            }
            else
            {
                Console.WriteLine("Player two wins");
            }
        }