// Update is called once per frame void FixedUpdate() { if (gameFlow.CanSelectSkill()) { count = count + 1; if (count % 50 == 0) { PlayClockSound(); thinkingTimeText.text = InitialThinkingTimeText + (count / 50); } } }
// Update is called once per frame void FixedUpdate() { if (gameFlow.CanSelectSkill()) { count = count + 1; if (count % 50 == 0) { PlayClockSound(); thinkingTimeText.text = InitialThinkingTimeText + (count / 50); } } }