public InventoryMenu(Rectangle elementRectangle, GameSession gameSession) : base(elementRectangle) { this.gameSession = gameSession; SetMenu(new IMenuElementData[] { GameButton.BackButtonData(gameSession) }, SCREEN_HEIGHT_PORTION); AddElement(new InventoryPanel(new Rectangle(elementRectangle.X, elementRectangle.Y, elementRectangle.Width, (int)Math.Floor(elementRectangle.Height * SCREEN_HEIGHT_PORTION)))); }