public InventoryMenu(Rectangle elementRectangle, GameSession gameSession) : base(elementRectangle)
        {
            this.gameSession = gameSession;

            SetMenu(new IMenuElementData[] { GameButton.BackButtonData(gameSession) }, SCREEN_HEIGHT_PORTION);
            AddElement(new InventoryPanel(new Rectangle(elementRectangle.X, elementRectangle.Y, elementRectangle.Width, (int)Math.Floor(elementRectangle.Height * SCREEN_HEIGHT_PORTION))));
        }