private void GameForm_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Escape: //end game RunningGame.End(); //close form this.Close(); break; case Keys.D1: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.Cannon); break; case Keys.D2: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.Flamethrower); break; case Keys.D3: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.RocketLauncher); break; case Keys.D4: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.Tentacles); break; case Keys.D5: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.Health); break; case Keys.D6: RunningGame.SpawnUserGeneratedItem(MouseX, MouseY, PickUpType.Shield); break; case Keys.Space: RunningGame.EscapeCurrentIntro(); break; } }