void Start() { var data = GPUVoxelizer.Voxelize(voxelizer, mesh, count, (type == MeshType.Volume)); voxelTex = GPUVoxelizer.BuildTexture3D(voxelizer, data, texture, RenderTextureFormat.ARGBFloat, FilterMode.Bilinear); data.Dispose(); var mat = GetComponent <MeshRenderer>().sharedMaterial; mat.SetTexture("_MainTex", voxelTex); }