void Start() { var data = GPUVoxelizer.Voxelize(voxelizer, mesh, count); GetComponent <MeshFilter>().sharedMesh = GPUVoxelizer.Build(data); data.Dispose(); }
void Start() { var data = GPUVoxelizer.Voxelize(voxelizer, mesh, count, (type == MeshType.Volume)); GetComponent <MeshFilter>().sharedMesh = GPUVoxelizer.Build(data, useUV); data.Dispose(); }