Example #1
0
        public BookmarkDestination2(DirectBookmark bookmark)
        {
            if (bookmark == null)
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Invalid bookmark destination!", Logging.White);

                SolarSystemId = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            Logging.Log("QuestorManager.BookmarkDestination", "Destination set to bookmark [" + bookmark.Title + "]", Logging.White);
            DirectLocation location = GetBookmarkLocation(bookmark);

            if (location == null)
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Invalid bookmark destination!", Logging.White);

                SolarSystemId = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            BookmarkId    = bookmark.BookmarkId ?? -1;
            SolarSystemId = location.SolarSystemId ?? Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
        }
Example #2
0
        public BookmarkDestination(DirectBookmark bookmark)
        {
            if (bookmark == null)
            {
                Logging.Log("QuestorManager.BookmarkDestination: Invalid bookmark destination!");

                SolarSystemId = DirectEve.Instance.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            Logging.Log("QuestorManager.BookmarkDestination: Destination set to bookmark [" + bookmark.Title + "]");
            var location = GetBookmarkLocation(bookmark);

            if (location == null)
            {
                Logging.Log("QuestorManager.BookmarkDestination: Invalid bookmark destination!");

                SolarSystemId = DirectEve.Instance.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            BookmarkId    = bookmark.BookmarkId ?? -1;
            SolarSystemId = location.SolarSystemId ?? DirectEve.Instance.Session.SolarSystemId ?? -1;
        }
Example #3
0
        public override bool PerformFinalDestinationTask()
        {
            DirectBookmark bookmark = Cache.Instance.BookmarkById(BookmarkId);
            bool           arrived  = PerformFinalDestinationTask(bookmark, 150000);

            return(arrived);
        }
Example #4
0
        static void OnFrame(object sender, EventArgs e)
        {
            if (DateTime.Now.Subtract(_lastPulse).TotalMilliseconds < 1500)
            {
                return;
            }
            _lastPulse = DateTime.Now;

            // New frame, invalidate old cache
            Cache.Instance.InvalidateCache();

            if (Cache.Instance.InWarp)
            {
                return;
            }

            if (!_started)
            {
                _started = true;
                if (!Cache.Instance.DirectEve.Session.IsReady)
                {
                    Logging.Log("GoToBM: Not in game, exiting");
                    return;
                }
                Logging.Log("GoToBM: Attempting to find bookmark [" + _BM + "]");
                foreach (var bookmark in Cache.Instance.DirectEve.Bookmarks)
                {
                    if (bookmark.Title.ToLower().Equals(_BM))
                    {
                        _bookmark = bookmark;
                        break;
                    }
                    if (_bookmark == null && bookmark.Title.ToLower().Contains(_BM))
                    {
                        _bookmark = bookmark;
                    }
                }
                if (_bookmark == null)
                {
                    Logging.Log("GoToBM: Bookmark not found");
                    _done = true;
                    return;
                }
                _traveler.Destination = new BookmarkDestination(_bookmark);
            }
            _traveler.ProcessState();
            if (_traveler.State == TravelerState.AtDestination)
            {
                _done = true;
                Logging.Log("GoToBM: At destination");
            }
            else if (_traveler.State == TravelerState.Error)
            {
                Logging.Log("GoToBM: Traveler error");
                _done = true;
            }
        }
Example #5
0
        private static DirectLocation GetBookmarkLocation(DirectBookmark bookmark)
        {
            DirectLocation location = Cache.Instance.DirectEve.Navigation.GetLocation(bookmark.ItemId ?? -1);

            if (!location.IsValid)
            {
                location = Cache.Instance.DirectEve.Navigation.GetLocation(bookmark.LocationId ?? -1);
            }
            if (!location.IsValid)
            {
                return(null);
            }

            return(location);
        }
Example #6
0
        public BookmarkDestination(DirectBookmark bookmark)
        {
            if (bookmark == null)
            {
                Logging.Log("Traveler.BookmarkDestination: Invalid bookmark destination!");

                SolarSystemId = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            Logging.Log("Traveler.BookmarkDestination: Destination set to bookmark [" + bookmark.Title + "]");
            BookmarkId    = bookmark.BookmarkId ?? -1;
            SolarSystemId = bookmark.LocationId ?? -1;
        }
Example #7
0
        public BookmarkDestination(DirectBookmark bookmark)
        {
            if (bookmark == null)
            {
                Logging.Log("TravelerDestination.BookmarkDestination", "Invalid bookmark destination!", Logging.Red);

                SolarSystemId = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                BookmarkId    = -1;
                return;
            }

            Logging.Log("TravelerDestination.BookmarkDestination", "Destination set to bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "]", Logging.Green);
            BookmarkId    = bookmark.BookmarkId ?? -1;
            SolarSystemId = bookmark.LocationId ?? -1;
        }
Example #8
0
        public static void TravelHome(string module)
        {
            if (_States.CurrentQuestorState == QuestorState.CombatMissionsBehavior || _States.CurrentQuestorState == QuestorState.CloseQuestor)
            {
                //
                // if we got this far it is because we have not setup Settings.Instance.HomeBookmarkName yet or we do not have a
                // bookmark in game with the configured prefix at the start of the name of the bookmark
                // we will instead use the AgentID to find the station
                //
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("TravelHome", "TravelToAgentsStation(module);", Logging.Teal);
                }
                TravelToAgentsStation(module);
                return;
            }

            //only call bookmark stuff if UseHomebookmark is true
            if (Settings.Instance.UseHomebookmark)
            {
                TravelHomeCounter++;
                if (myHomeBookmarks == null || TravelHomeCounter > 30)
                {
                    TravelHomeCounter = 0;
                    myHomeBookmarks   = Cache.Instance.BookmarksByLabel(Settings.Instance.HomeBookmarkName).ToList();
                }

                if (myHomeBookmarks.Any())
                {
                    DirectBookmark oldestHomeBookmark = myHomeBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault();
                    if (oldestHomeBookmark != null && oldestHomeBookmark.LocationId != null)
                    {
                        TravelToHomeBookmark(oldestHomeBookmark, module);
                        return;
                    }
                    return;
                }

                Logging.Log("Traveler.TravelHome", "HomeBookmarkName bookmark not found! using AgentsStation info instead: We were Looking for bookmark starting with [" + Settings.Instance.HomeBookmarkName + "] found none.", Logging.Orange);
            }

            TravelToAgentsStation(module);
            return;
        }
Example #9
0
        public void ProcessState()
        {
            // Invalid settings, quit while we're ahead
            if (!ValidSettings)
            {
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.ValidateSettings_seconds) //default is a 15 second interval
                {
                    Logging.Log("CombatHelperBehavior", "Invalid Settings: Running ValidateCombatMissionSettings();", Logging.Orange);
                    ValidateCombatMissionSettings();
                    LastAction = DateTime.UtcNow;
                }
                return;
            }

            if (Settings.Instance.FinishWhenNotSafe && (_States.CurrentCombatHelperBehaviorState != CombatHelperBehaviorState.GotoNearestStation /*|| State!=QuestorState.GotoBase*/))
            {
                //need to remove spam
                if (Cache.Instance.InSpace && !Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                {
                    EntityCache station = null;
                    if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                    {
                        station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                    }

                    if (station != null)
                    {
                        Logging.Log("Local not safe", "Station found. Going to nearest station", Logging.White);
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoNearestStation;
                    }
                    else
                    {
                        Logging.Log("Local not safe", "Station not found. Going back to base", Logging.White);
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoBase;
                    }
                    Cache.Instance.StopBot = true;
                }
            }

            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoBase;
            }

            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            //
            // Panic always runs, not just in space
            //
            DebugPerformanceClearandStartTimer();
            _panic.ProcessState();
            DebugPerformanceStopandDisplayTimer("Panic.ProcessState");
            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                // If Panic is in panic state, questor is in panic States.CurrentCombatHelperBehaviorState :)
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Panic;

                DebugCombatHelperBehaviorStates();
                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState = PanicState.Normal;

                // Sit Idle and wait for orders.
                _States.CurrentTravelerState             = TravelerState.Idle;
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;

                DebugCombatHelperBehaviorStates();
            }
            DebugPanicstates();

            //
            // the slave processstate is meant to override any CombatHelper behavior (it is after all meant to help the master kill things)
            //
            //_slave.ProcessState();
            //
            // done with slave process state
            //

            //Logging.Log("test");
            switch (_States.CurrentCombatHelperBehaviorState)
            {
            case CombatHelperBehaviorState.Idle:

                if (Cache.Instance.StopBot)
                {
                    //
                    // this is used by the 'local is safe' routines - standings checks - at the moment is stops questor for the rest of the session.
                    //
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("CombatHelperBehavior", "DebugIdle: StopBot [" + Cache.Instance.StopBot + "]", Logging.White);
                    }
                    return;
                }

                if (Cache.Instance.InSpace)
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("CombatHelperBehavior", "DebugIdle: InSpace [" + Cache.Instance.InSpace + "]", Logging.White);
                    }

                    // Questor does not handle in space starts very well, head back to base to try again
                    Logging.Log("CombatHelperBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White);
                    LastAction = DateTime.UtcNow;
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.DelayedGotoBase;
                    break;
                }

                if (DateTime.UtcNow < Cache.Instance.LastInSpace.AddSeconds(10))
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("CombatHelperBehavior", "DebugIdle: Cache.Instance.LastInSpace [" + Cache.Instance.LastInSpace.Subtract(DateTime.UtcNow).TotalSeconds + "] sec ago, waiting until we have been docked for 10+ seconds", Logging.White);
                    }
                    return;
                }

                _States.CurrentArmState        = ArmState.Idle;
                _States.CurrentDroneState      = DroneState.Idle;
                _States.CurrentSalvageState    = SalvageState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;
                _States.CurrentUnloadLootState = UnloadLootState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;

                Logging.Log("CombatHelperBehavior", "Started questor in Combat Helper mode", Logging.White);
                LastAction = DateTime.UtcNow;
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.CombatHelper;
                break;

            case CombatHelperBehaviorState.DelayedGotoBase:
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds)
                {
                    break;
                }

                Logging.Log("CombatHelperBehavior", "Heading back to base", Logging.White);
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoBase;
                break;

            case CombatHelperBehaviorState.Arm:
                //
                // only used when someone manually selects the arm state.
                //
                if (_States.CurrentArmState == ArmState.Idle)
                {
                    Logging.Log("Arm", "Begin", Logging.White);
                    _States.CurrentArmState = ArmState.Begin;

                    // Load right ammo based on mission
                    Arm.AmmoToLoad.Clear();
                    Arm.LoadSpecificAmmo(new[] { Cache.Instance.MissionDamageType });
                }

                Arm.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("Arm.State", "is" + _States.CurrentArmState, Logging.White);
                }

                if (_States.CurrentArmState == ArmState.NotEnoughAmmo)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughAmmo", Logging.Orange);
                    _States.CurrentArmState = ArmState.Idle;
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.NotEnoughDrones)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughDrones", Logging.Orange);
                    _States.CurrentArmState = ArmState.Idle;
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.Done)
                {
                    //we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    _States.CurrentArmState   = ArmState.Idle;
                    _States.CurrentDroneState = DroneState.WaitingForTargets;
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                }
                break;

            case CombatHelperBehaviorState.CombatHelper:
                if (Cache.Instance.InSpace)
                {
                    DebugPerformanceClearandStartTimer();
                    Combat.ProcessState();
                    DebugPerformanceStopandDisplayTimer("Combat.ProcessState");

                    if (Settings.Instance.DebugStates)
                    {
                        Logging.Log("Combat.State is", _States.CurrentCombatState.ToString(), Logging.White);
                    }

                    DebugPerformanceClearandStartTimer();
                    Drones.ProcessState();
                    DebugPerformanceStopandDisplayTimer("Drones.ProcessState");

                    if (Settings.Instance.DebugStates)
                    {
                        Logging.Log("Drones.State is", _States.CurrentDroneState.ToString(), Logging.White);
                    }

                    DebugPerformanceClearandStartTimer();
                    Salvage.ProcessState();
                    DebugPerformanceStopandDisplayTimer("Salvage.ProcessState");

                    if (Settings.Instance.DebugStates)
                    {
                        Logging.Log("Salvage.State is", _States.CurrentSalvageState.ToString(), Logging.White);
                    }

                    // If we are out of ammo, return to base (do we want to do this with combat helper?!)
                    if (_States.CurrentCombatState == CombatState.OutOfAmmo)
                    {
                        Logging.Log("Combat", "Out of Ammo!", Logging.Orange);
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoBase;

                        // Clear looted containers
                        Cache.Instance.LootedContainers.Clear();
                    }
                }
                break;

            case CombatHelperBehaviorState.Salvage:
                if (!Cache.Instance.InSpace)
                {
                    return;
                }

                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    return;
                }
                Cache.Instance.SalvageAll = true;
                if (Settings.Instance.SpeedTank || !Settings.Instance.SpeedTank)
                {
                    Cache.Instance.OpenWrecks = true;
                }

                if (Settings.Instance.UnloadLootAtStation && Cache.Instance.CurrentShipsCargo.IsValid && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < 100)
                {
                    Logging.Log("CombatMissionsBehavior.Salvage", "We are full, go to base to unload", Logging.White);
                    _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.GotoBase;
                    break;
                }

                if (!Cache.Instance.UnlootedContainers.Any())
                {
                    return;
                }

                //we __cannot ever__ approach in salvage.cs so this section _is_ needed.
                Salvage.MoveIntoRangeOfWrecks();
                try
                {
                    // Overwrite settings, as the 'normal' settings do not apply
                    Salvage.MaximumWreckTargets  = Cache.Instance.MaxLockedTargets;
                    Salvage.ReserveCargoCapacity = 80;
                    Salvage.LootEverything       = true;
                    Salvage.ProcessState();

                    //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets);
                    //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets);
                    //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets);
                }
                finally
                {
                    ApplyCombatHelperSettings();
                }
                break;

            case CombatHelperBehaviorState.GotoBase:
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("CombatHelperBehavior", "GotoBase: AvoidBumpingThings()", Logging.White);
                }

                if (Settings.Instance.AvoidBumpingThings)
                {
                    NavigateOnGrid.AvoidBumpingThings(Cache.Instance.BigObjects.FirstOrDefault(), "CombatHelperBehaviorState.GotoBase");
                }

                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("CombatHelperBehavior", "GotoBase: Traveler.TravelHome()", Logging.White);
                }

                Traveler.TravelHome("CombatHelperBehavior.TravelHome");

                if (_States.CurrentTravelerState == TravelerState.AtDestination && DateTime.UtcNow > Cache.Instance.LastInSpace.AddSeconds(5))     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("CombatHelperBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow = false;     //we are there - turn off the 'forced' gotobase
                    Cache.Instance.Mission     = Cache.Instance.GetAgentMission(AgentID, false);

                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.UnloadLoot;

                    Traveler.Destination = null;
                }
                break;

            case CombatHelperBehaviorState.UnloadLoot:
                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("CombatHelperBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("CombatHelperBehavior", "UnloadLoot.State is " + _States.CurrentUnloadLootState, Logging.White);
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;
                    Cache.Instance.Mission             = Cache.Instance.GetAgentMission(AgentID, false);
                    if (_States.CurrentCombatState == CombatState.OutOfAmmo)     // on mission
                    {
                        Logging.Log("CombatHelperBehavior.UnloadLoot", "We are out of ammo", Logging.Orange);
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Arm;
                        return;
                    }

                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Arm;
                    Logging.Log("CombatHelperBehavior.Unloadloot", "CharacterMode: [" + Settings.Instance.CharacterMode + "], AfterMissionSalvaging: [" + Settings.Instance.AfterMissionSalvaging + "], CombatHelperBehaviorState: [" + _States.CurrentCombatHelperBehaviorState + "]", Logging.White);
                    Statistics.Instance.FinishedMission = DateTime.UtcNow;
                    return;
                }
                break;

            case CombatHelperBehaviorState.WarpOutStation:
                DirectBookmark warpOutBookmark = Cache.Instance.BookmarksByLabel(Settings.Instance.UndockBookmarkPrefix ?? "").OrderByDescending(b => b.CreatedOn).FirstOrDefault(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId);

                //DirectBookmark _bookmark = Cache.Instance.BookmarksByLabel(Settings.Instance.bookmarkWarpOut + "-" + Cache.Instance.CurrentAgent ?? "").OrderBy(b => b.CreatedOn).FirstOrDefault();
                long solarid = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;

                if (warpOutBookmark == null)
                {
                    Logging.Log("BackgroundBehavior.WarpOut", "No Bookmark", Logging.White);
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.CombatHelper;
                }
                else if (warpOutBookmark.LocationId == solarid)
                {
                    if (Traveler.Destination == null)
                    {
                        Logging.Log("BackgroundBehavior.WarpOut", "Warp at " + warpOutBookmark.Title, Logging.White);
                        Traveler.Destination           = new BookmarkDestination(warpOutBookmark);
                        Cache.Instance.DoNotBreakInvul = true;
                    }

                    Traveler.ProcessState();
                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        Logging.Log("BackgroundBehavior.WarpOut", "Safe!", Logging.White);
                        Cache.Instance.DoNotBreakInvul           = false;
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.CombatHelper;
                        Traveler.Destination = null;
                    }
                }
                else
                {
                    Logging.Log("BackgroundBehavior.WarpOut", "No Bookmark in System", Logging.Orange);
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.CombatHelper;
                }

                break;

            case CombatHelperBehaviorState.Traveler:
                if (Settings.Instance.SpeedTank)
                {
                    Cache.Instance.OpenWrecks = false;
                }
                List <int> destination = Cache.Instance.DirectEve.Navigation.GetDestinationPath();
                if (destination == null || destination.Count == 0)
                {
                    // happens if autopilot is not set and this QuestorState is chosen manually
                    // this also happens when we get to destination (!?)
                    Logging.Log("CombatHelperBehavior.Traveler", "No destination?", Logging.White);
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;
                }
                else if (destination.Count == 1 && destination.FirstOrDefault() == 0)
                {
                    destination[0] = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                }

                if (destination != null && (Traveler.Destination == null || Traveler.Destination.SolarSystemId != destination.Last()))
                {
                    IEnumerable <DirectBookmark> bookmarks = Cache.Instance.AllBookmarks.Where(b => b.LocationId == destination.Last()).ToList();
                    if (bookmarks.FirstOrDefault() != null && bookmarks.Any())
                    {
                        Traveler.Destination = new BookmarkDestination(bookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault());
                    }
                    else
                    {
                        Logging.Log("CombatHelperBehavior.Traveler", "Destination: [" + Cache.Instance.DirectEve.Navigation.GetLocation(destination.Last()).Name + "]", Logging.White);
                        Traveler.Destination = new SolarSystemDestination(destination.Last());
                    }
                }
                else
                {
                    Traveler.ProcessState();

                    //we also assume you are connected during a manual set of questor into travel mode (safe assumption considering someone is at the kb)
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                        {
                            Logging.Log("CombatHelperBehavior.Traveler", "an error has occurred", Logging.White);
                            _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;
                        }
                        else if (Cache.Instance.InSpace)
                        {
                            Logging.Log("CombatHelperBehavior.Traveler", "Arrived at destination (in space, Questor stopped)", Logging.White);
                            _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;
                        }
                        else
                        {
                            Logging.Log("CombatHelperBehavior.Traveler", "Arrived at destination", Logging.White);
                            _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                            return;
                        }
                    }
                }
                break;

            case CombatHelperBehaviorState.GotoNearestStation:
                if (!Cache.Instance.InSpace || Cache.Instance.InWarp)
                {
                    return;
                }
                EntityCache station = null;
                if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                {
                    station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                }

                if (station != null)
                {
                    if (station.Distance > (int)Distances.WarptoDistance)
                    {
                        if (station.WarpTo())
                        {
                            Logging.Log("CombatHelperBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                        }
                    }
                    else
                    {
                        if (station.Distance < 1900)
                        {
                            if (station.Dock())
                            {
                                Logging.Log("CombatHelperBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            }
                        }
                        else
                        {
                            if (Cache.Instance.NextApproachAction < DateTime.UtcNow && (Cache.Instance.Approaching == null || Cache.Instance.Approaching.Id != station.Id))
                            {
                                Logging.Log("CombatHelperBehavior.GotoNearestStation", "Approaching [" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                                station.Approach();
                            }
                        }
                    }
                }
                else
                {
                    _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Error;     //should we goto idle here?
                }
                break;

            case CombatHelperBehaviorState.LogCombatTargets:
                //combat targets
                //List<EntityCache> combatentitiesInList =  Cache.Instance.Entities.Where(t => t.IsNpc && !t.IsBadIdea && t.CategoryId == (int)CategoryID.Entity && !t.IsContainer && t.Distance < Cache.Instance.MaxRange && !Cache.Instance.IgnoreTargets.Contains(t.Name.Trim())).ToList();
                List <EntityCache> combatentitiesInList = Cache.Instance.EntitiesOnGrid.Where(t => t.IsNpc && !t.IsBadIdea && t.CategoryId == (int)CategoryID.Entity && !t.IsContainer).ToList();
                Statistics.EntityStatistics(combatentitiesInList);
                Cache.Instance.Paused = true;
                break;

            case CombatHelperBehaviorState.LogDroneTargets:
                //drone targets
                List <EntityCache> droneentitiesInList = Cache.Instance.EntitiesOnGrid.Where(e => e.IsNpc && !e.IsBadIdea && e.CategoryId == (int)CategoryID.Entity && !e.IsContainer && !e.IsSentry && !e.IsLargeCollidable).ToList();
                Statistics.EntityStatistics(droneentitiesInList);
                Cache.Instance.Paused = true;
                break;

            case CombatHelperBehaviorState.LogStationEntities:
                //stations
                List <EntityCache> stationsInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.Station).ToList();
                Statistics.EntityStatistics(stationsInList);
                Cache.Instance.Paused = true;
                break;

            case CombatHelperBehaviorState.LogStargateEntities:
                //stargates
                List <EntityCache> stargatesInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.Stargate).ToList();
                Statistics.EntityStatistics(stargatesInList);
                Cache.Instance.Paused = true;
                break;

            case CombatHelperBehaviorState.LogAsteroidBelts:
                //Asteroid Belts
                List <EntityCache> asteroidbeltsInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.AsteroidBelt).ToList();
                Statistics.EntityStatistics(asteroidbeltsInList);
                Cache.Instance.Paused = true;
                break;

            case CombatHelperBehaviorState.Default:
                _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                break;
            }
        }
Example #10
0
        internal static bool PerformFinalDestinationTask(DirectBookmark bookmark, int warpDistance)
        {
            // The bookmark no longer exists, assume we are not there
            if (bookmark == null)
            {
                return(false);
            }

            // Is this a station bookmark?
            if (bookmark.Entity != null && bookmark.Entity.GroupId == (int)Group.Station)
            {
                bool arrived = StationDestination.PerformFinalDestinationTask(bookmark.Entity.Id, bookmark.Entity.Name);
                if (arrived)
                {
                    Logging.Log("TravelerDestination.BookmarkDestination", "Arrived at bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "]", Logging.Green);
                }

                return(arrived);
            }

            if (Cache.Instance.InStation)
            {
                // We have arrived
                if (bookmark.ItemId.HasValue && bookmark.ItemId == Cache.Instance.DirectEve.Session.StationId)
                {
                    return(true);
                }

                // We are in a station, but not the correct station!
                if (DateTime.UtcNow > Cache.Instance.NextUndockAction)
                {
                    TravelerDestination.Undock();
                    return(false);
                }

                return(false);
            }

            if (!Cache.Instance.InSpace)
            {
                // We are not in space and not in a station, wait a bit
                return(false);
            }

            if (_nextTravelerDestinationAction > DateTime.UtcNow)
            {
                return(false);
            }

            _undockAttempts = 0;

            if (Cache.Instance.UndockBookmark != null)
            {
                double distanceToUndockBookmark = Cache.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);
                if (distanceToUndockBookmark < (int)Distances.WarptoDistance)
                {
                    Logging.Log("TravelerDestination.BookmarkDestination", "Arrived at undock bookmark [" + Logging.Yellow + Cache.Instance.UndockBookmark.Title + Logging.Green + "]", Logging.Green);
                    Cache.Instance.UndockBookmark = null;
                }
                else
                {
                    if (Cache.Instance.UndockBookmark.WarpTo())
                    {
                        Logging.Log("TravelerDestination.BookmarkDestination", "Warping to undock bookmark [" + Logging.Yellow + Cache.Instance.UndockBookmark.Title + Logging.Green + "][" + Logging.Yellow + Math.Round((distanceToUndockBookmark / 1000) / 149598000, 2) + Logging.Green + " AU away]", Logging.Green);
                        _nextTravelerDestinationAction = DateTime.UtcNow.AddSeconds(Time.Instance.TravelerInWarpedNextCommandDelay_seconds);
                        //if (!Combat.ReloadAll(Cache.Instance.EntitiesNotSelf.OrderBy(t => t.Distance).FirstOrDefault(t => t.Distance < (double)Distance.OnGridWithMe))) return false;
                        return(false);
                    }
                }
            }

            // This bookmark has no x / y / z, assume we are there.
            if (bookmark.X == -1 || bookmark.Y == -1 || bookmark.Z == -1)
            {
                Logging.Log("TravelerDestination.BookmarkDestination", "Arrived at the bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "][No XYZ]", Logging.Green);
                return(true);
            }

            double distance = Cache.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);

            if (distance < warpDistance)
            {
                Logging.Log("TravelerDestination.BookmarkDestination", "Arrived at the bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "]", Logging.Green);
                return(true);
            }

            if (_nextTravelerDestinationAction > DateTime.UtcNow)
            {
                return(false);
            }

            if (Math.Round((distance / 1000)) < (int)Distances.MaxPocketsDistanceKm && Cache.Instance.AccelerationGates.Count() != 0)
            {
                Logging.Log("TravelerDestination.BookmarkDestination", "Warp to bookmark in same pocket requested but acceleration gate found delaying.", Logging.White);
                return(true);
            }

            Cache.Instance.DoNotBreakInvul = false;
            string nameOfBookmark = "";

            if (Settings.Instance.EveServerName == "Tranquility")
            {
                nameOfBookmark = "Encounter";
            }
            if (Settings.Instance.EveServerName == "Serenity")
            {
                nameOfBookmark = "遭遇战";
            }
            if (nameOfBookmark == "")
            {
                nameOfBookmark = "Encounter";
            }
            //if (!Combat.ReloadAll(Cache.Instance.EntitiesNotSelf.OrderBy(t => t.Distance).FirstOrDefault(t => t.Distance < (double)Distance.OnGridWithMe))) return false;
            if (Cache.Instance.MissionWarpAtDistanceRange != 0 && bookmark.Title.Contains(nameOfBookmark))
            {
                if (bookmark.WarpTo(Cache.Instance.MissionWarpAtDistanceRange * 1000))
                {
                    Logging.Log("TravelerDestination.BookmarkDestination", "Warping to bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "][" + Logging.Yellow + " At " + Cache.Instance.MissionWarpAtDistanceRange + Logging.Green + " km]", Logging.Green);
                }
            }
            else
            {
                if (bookmark.WarpTo())
                {
                    Logging.Log("TravelerDestination.BookmarkDestination", "Warping to bookmark [" + Logging.Yellow + bookmark.Title + Logging.Green + "][" + Logging.Yellow + Math.Round((distance / 1000) / 149598000, 2) + Logging.Green + " AU away]", Logging.Green);
                }
            }

            return(false);
        }
Example #11
0
        internal static bool PerformFinalDestinationTask(DirectBookmark bookmark, int warpDistance, ref DateTime nextAction)
        {
            // The bookmark no longer exists, assume we are there
            if (bookmark == null)
            {
                return(true);
            }

            var location = GetBookmarkLocation(bookmark);

            if (DirectEve.Instance.Session.IsInStation)
            {
                // We have arived
                if (location != null && location.ItemId == DirectEve.Instance.Session.StationId)
                {
                    return(true);
                }

                // We are apparently in a station that is incorrect
                Logging.Log("QuestorManager.BookmarkDestination: We're docked in the wrong station, undocking");

                DirectEve.Instance.ExecuteCommand(DirectCmd.CmdExitStation);
                nextAction = DateTime.Now.AddSeconds(30);
                return(false);
            }

            // Is this a station bookmark?
            if (bookmark.Entity != null && bookmark.Entity.GroupId == (int)Group.Station)
            {
                var arrived = StationDestination.PerformFinalDestinationTask(bookmark.Entity.Id, bookmark.Entity.Name, ref nextAction);
                if (arrived)
                {
                    Logging.Log("QuestorManager.BookmarkDestination: Arrived at bookmark [" + bookmark.Title + "]");
                }
                return(arrived);
            }

            // Its not a station bookmark, make sure we are in space
            if (DirectEve.Instance.Session.IsInStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.Now)
                {
                    Logging.Log("QuestorManager.BookmarkDestination: We're docked but our destination is in space, undocking");

                    DirectEve.Instance.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.Now.AddSeconds(30);
                }

                // We are not there yet
                return(false);
            }

            if (!DirectEve.Instance.Session.IsInSpace)
            {
                // We are not in space and not in a station, wait a bit
                return(false);
            }

            // This bookmark has no x / y / z, assume we are there.
            if (bookmark.X == -1 || bookmark.Y == -1 || bookmark.Z == -1)
            {
                Logging.Log("QuestorManager.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "][No XYZ]");
                return(true);
            }

            var distance = DirectEve.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);

            if (distance < warpDistance)
            {
                Logging.Log("QuestorManager.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "]");
                return(true);
            }

            if (nextAction > DateTime.Now)
            {
                return(false);
            }

            Logging.Log("QuestorManager.BookmarkDestination: Warping to bookmark [" + bookmark.Title + "]");
            bookmark.WarpTo();
            nextAction = DateTime.Now.AddSeconds(30);
            return(false);
        }
Example #12
0
        internal static bool PerformFinalDestinationTask(long stationId, string stationName, ref DateTime nextAction, ref DirectBookmark localundockBookmark)
        {
            if (Cache.Instance.InStation && Cache.Instance.DirectEve.Session.StationId == stationId)
            {
                Logging.Log("TravelerDestination.StationDestination: Arrived in station");
                return(true);
            }

            if (Cache.Instance.InStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.Now)
                {
                    Logging.Log("TravelerDestination.StationDestination: We're docked in the wrong station, undocking from [" + Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0) + "]");

                    //if (!string.IsNullOrEmpty(Settings.Instance.UndockPrefix))
                    //{
                    //    var bookmarks = Cache.Instance.BookmarksByLabel(Settings.Instance.UndockPrefix).OrderByDescending(b => b.CreatedOn).Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId);
                    //    //var bookmarks = Cache.Instance.DirectEve.Bookmarks.Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId).Where(b => b.Title.Contains(Settings.Instance.UndockPrefix)); //this does not handle more than one station undock bookmark per system and WILL likely warp to the wrong bm in that case
                    //    //var bookmarks = Cache.Instance.DirectEve.Bookmarks.Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId).Where(b => b.Title.Contains(Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0)) && b.Title.Contains(Settings.Instance.UndockPrefix));
                    //    //var bookmarks = Cache.Instance.DirectEve.Bookmarks.Where(b => b.Title.Contains(Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0)) && b.Title.Contains(Settings.Instance.UndockPrefix));
                    //    if (bookmarks != null && bookmarks.Count() > 0)
                    //    {
                    //        localundockBookmark = bookmarks.FirstOrDefault();
                    //        if (localundockBookmark.X == null || localundockBookmark.Y == null || localundockBookmark.Z == null)
                    //        {
                    //            Logging.Log("TravelerDestination.StationDestination: undock bookmark [" + localundockBookmark.Title + "] is unusable: it has no coords");
                    //            localundockBookmark = null;
                    //        }
                    //        else Logging.Log("TravelerDestination.StationDestination: undock bookmark [" + localundockBookmark.Title + "] is usable: it has coords");
                    //   }
                    //    else Logging.Log("TravelerDestination.StationDestination: you do not have an undock bookmark that has the prefix: " + Settings.Instance.UndockPrefix + " in local"); //+ Cache.Instance.DirectEve.GetLocationName((long)Cache.Instance.DirectEve.Session.StationId) + " and " + Settings.Instance.UndockPrefix + " did not both exist in a bookmark");
                    //}
                    //else Logging.Log("TravelerDestination.StationDestination: UndockPrefix is not configured");
                    Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.Now.AddSeconds((int)Time.TravelerExitStationAmIInSpaceYet_seconds);
                }

                // We are not there yet
                return(false);
            }

            if (!Cache.Instance.InSpace)
            {
                // We are not in station and not in space?  Wait for a bit
                return(false);
            }

            if (nextAction > DateTime.Now)
            {
                return(false);
            }

            if (localundockBookmark != null)
            {
                if (Cache.Instance.DistanceFromMe(localundockBookmark.X ?? 0, localundockBookmark.Y ?? 0, localundockBookmark.Z ?? 0) < (int)Distance.WarptoDistance)
                {
                    Logging.Log("TravelerDestination.BookmarkDestination: Arrived at undock bookmark [" + localundockBookmark.Title + "]");
                    localundockBookmark = null;
                }
                else
                {
                    Logging.Log("TravelerDestination.BookmarkDestination: Warping to undock bookmark [" + localundockBookmark.Title + "]");
                    localundockBookmark.WarpTo();
                    nextAction = DateTime.Now.AddSeconds(10);
                    //nextAction = DateTime.Now.AddSeconds(Settings.Instance.UndockDelay);
                    return(false);
                }
            }
            //else Logging.Log("TravelerDestination.BookmarkDestination: undock bookmark missing: " + Cache.Instance.DirectEve.GetLocationName((long)Cache.Instance.DirectEve.Session.StationId) + " and " + Settings.Instance.UndockPrefix + " did not both exist in a bookmark");

            var entity = Cache.Instance.EntitiesByName(stationName).FirstOrDefault();

            if (entity == null)
            {
                // We are there but no station? Wait a bit
                return(false);
            }

            if (entity.Distance < (int)Distance.DockingRange)
            {
                Logging.Log("TravelerDestination.StationDestination: Dock at [" + entity.Name + "]");
                entity.Dock();
            }
            else if (entity.Distance < (int)Distance.WarptoDistance)
            {
                entity.Approach();
            }
            else
            {
                Logging.Log("TravelerDestination.StationDestination: Warp to and dock at [" + entity.Name + "]");
                entity.WarpTo();
            }

            nextAction = DateTime.Now.AddSeconds(20);
            return(false);
        }
        public void ProcessState()
        {
            // Invalid settings, quit while we're ahead
            if (!ValidSettings)
            {
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.ValidateSettings_seconds) //default is a 15 second interval
                {
                    ValidateDedicatedSalvageSettings();
                    LastAction = DateTime.UtcNow;
                }
                return;
            }

            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //this local is safe check is useless as their is no LocalWatch processstate running every tick...
            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //If local unsafe go to base and do not start mission again
            if (Settings.Instance.FinishWhenNotSafe && (_States.CurrentDedicatedBookmarkSalvagerBehaviorState != DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation /*|| State!=QuestorState.GotoBase*/))
            {
                //need to remove spam
                if (Cache.Instance.InSpace && !Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                {
                    EntityCache station = null;
                    if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                    {
                        station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                    }

                    if (station != null)
                    {
                        Logging.Log("Local not safe", "Station found. Going to nearest station", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation;
                    }
                    else
                    {
                        Logging.Log("Local not safe", "Station not found. Going back to base", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    }
                    Cache.Instance.StopBot = true;
                }
            }

            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
            }

            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            //
            // Panic always runs, not just in space
            //
            DebugPerformanceClearandStartTimer();
            _panic.ProcessState();
            DebugPerformanceStopandDisplayTimer("Panic.ProcessState");
            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                DebugDedicatedBookmarkSalvagerBehaviorStates();
                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState = PanicState.Normal;
            }
            DebugPanicstates();

            switch (_States.CurrentDedicatedBookmarkSalvagerBehaviorState)
            {
            case DedicatedBookmarkSalvagerBehaviorState.Idle:

                if (Cache.Instance.StopBot)
                {
                    return;
                }

                _States.CurrentAgentInteractionState = AgentInteractionState.Idle;
                _States.CurrentArmState        = ArmState.Idle;
                _States.CurrentDroneState      = DroneState.Idle;
                _States.CurrentSalvageState    = SalvageState.Idle;
                _States.CurrentStorylineState  = StorylineState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;
                _States.CurrentUnloadLootState = UnloadLootState.Idle;
                _States.CurrentTravelerState   = TravelerState.AtDestination;

                if (Cache.Instance.InSpace)
                {
                    // Questor does not handle in space starts very well, head back to base to try again
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White);
                    LastAction = DateTime.UtcNow;
                    Cache.Instance.NextSalvageTrip = DateTime.UtcNow;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                    break;
                }

                // only attempt to write the mission statistics logs if one of the mission stats logs is enabled in settings
                //if (Settings.Instance.SalvageStats1Log)
                //{
                //    if (!Statistics.Instance.SalvageLoggingCompleted)
                //    {
                //        Statistics.WriteSalvagerStatistics();
                //        break;
                //    }
                //}

                if (Settings.Instance.AutoStart)
                {
                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                    // Don't start a new action an hour before downtime
                    if (DateTime.UtcNow.Hour == 10)
                    {
                        if (Settings.Instance.DebugAutoStart)
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Autostart: if (DateTime.UtcNow.Hour == 10)", Logging.White);
                        }
                        break;
                    }

                    // Don't start a new action near downtime
                    if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15)
                    {
                        if (Settings.Instance.DebugAutoStart)
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15)", Logging.White);
                        }
                        break;
                    }

                    //Logging.Log("DedicatedBookmarkSalvagerBehavior::: _nextBookmarksrefresh.subtract(DateTime.UtcNow).totalminutes [" +
                    //            Math.Round(DateTime.UtcNow.Subtract(_nextBookmarkRefreshCheck).TotalMinutes,0) + "]");

                    //Logging.Log("DedicatedBookmarkSalvagerBehavior::: Next Salvage Trip Scheduled in [" +
                    //            _Cache.Instance.NextSalvageTrip.ToString(CultureInfo.InvariantCulture) + "min]");

                    if (DateTime.UtcNow > _nextBookmarkRefreshCheck)
                    {
                        _nextBookmarkRefreshCheck = DateTime.UtcNow.AddMinutes(1);
                        if (Cache.Instance.InStation && (DateTime.UtcNow > _nextBookmarksrefresh))
                        {
                            _nextBookmarksrefresh = DateTime.UtcNow.AddMinutes(Cache.Instance.RandomNumber(18, 24));
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" +
                                        Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);
                            Cache.Instance.DirectEve.RefreshBookmarks();
                        }
                        else
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" +
                                        Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);

                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Salvage Trip Scheduled in [" +
                                        Math.Round(Cache.Instance.NextSalvageTrip.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);
                        }
                    }

                    if (DateTime.UtcNow > Cache.Instance.NextSalvageTrip)
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.BeginAftermissionSalvaging", "Starting Another Salvage Trip", Logging.White);
                        LastAction = DateTime.UtcNow;
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Start;
                        return;
                    }
                }
                else
                {
                    Cache.Instance.LastScheduleCheck = DateTime.UtcNow;
                    Questor.TimeCheck();       //Should we close questor due to stoptime or runtime?
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.DelayedGotoBase:
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds)
                {
                    break;
                }

                Logging.Log("DedicatedBookmarkSalvagerBehavior", "Heading back to base", Logging.White);
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Start:
                Cache.Instance.OpenWrecks = true;
                ValidateDedicatedSalvageSettings();
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.LocalWatch:
                if (Settings.Instance.UseLocalWatch)
                {
                    Cache.Instance.LastLocalWatchAction = DateTime.UtcNow;
                    if (Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "local is clear", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    }
                    else
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "Bad standings pilots in local: We will stay 5 minutes in the station and then we will check if it is clear again", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway;
                        Cache.Instance.LastKnownGoodConnectedTime             = DateTime.UtcNow;
                        Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth;
                    }
                }
                else
                {
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway:
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                if (DateTime.UtcNow.Subtract(Cache.Instance.LastLocalWatchAction).TotalMinutes < Time.Instance.WaitforBadGuytoGoAway_minutes)
                {
                    //TODO: add debug logging here
                    break;
                }
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.LocalWatch;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.GotoBase:
                Cache.Instance.CurrentlyShouldBeSalvaging = false;
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: AvoidBumpingThings()", Logging.White);
                }
                NavigateOnGrid.AvoidBumpingThings(Cache.Instance.BigObjects.FirstOrDefault(), "DedicatedBookmarkSalvagerBehaviorState.GotoBase");
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: Traveler.TravelHome()", Logging.White);
                }
                Traveler.TravelHome("DedicatedBookmarkSalvagerBehavior");

                if (_States.CurrentTravelerState == TravelerState.AtDestination)     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow = false;     //we are there - turn off the 'forced' gotobase
                    Cache.Instance.Mission     = Cache.Instance.GetAgentMission(AgentID, false);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot;
                    Traveler.Destination = null;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.UnloadLoot:
                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot.State = " + _States.CurrentUnloadLootState, Logging.White);
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge:

                if (DateTime.UtcNow >= Cache.Instance.NextSalvageTrip || Cache.Instance.InSpace)
                {
                    if (Cache.Instance.GetSalvagingBookmark == null)
                    {
                        BookmarksThatAreNotReadyYet = Cache.Instance.BookmarksByLabel(Settings.Instance.BookmarkPrefix + " ");
                        if (BookmarksThatAreNotReadyYet != null && BookmarksThatAreNotReadyYet.Any())
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [" + BookmarksThatAreNotReadyYet.Count() + "] Salvage Bookmarks that have not yet aged [" + Settings.Instance.AgeofBookmarksForSalvageBehavior + "] min.", Logging.White);
                        }
                        Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: Character mode is BookmarkSalvager and no bookmarks are ready to salvage.", Logging.White);

                        //We just need a NextSalvagerSession timestamp to key off of here to add the delay
                        if (Cache.Instance.InSpace)
                        {
                            // Questor does not handle in space starts very well, head back to base to try again
                            LastAction = DateTime.UtcNow;
                            Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                            _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                            break;
                        }

                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                        _States.CurrentQuestorState    = QuestorState.Idle;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);

                        break;
                    }

                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [ " + Cache.Instance.AfterMissionSalvageBookmarks.Count() + " ] more salvage bookmarks older then:" + Cache.Instance.AgedDate.ToString(CultureInfo.InvariantCulture) + ", left to process", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    Statistics.Instance.StartedSalvaging = DateTime.UtcNow;
                }
                else
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: next salvage timer not expired. Waiting...", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                    _States.CurrentQuestorState = QuestorState.Idle;
                    return;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging:

                if (DateTime.UtcNow > Statistics.Instance.StartedSalvaging.AddMinutes(2))
                {
                    Logging.Log("DedicatedBookmarkSalvagebehavior", "Found [" + Cache.Instance.AfterMissionSalvageBookmarks.Count() + "] salvage bookmarks ready to process.", Logging.White);
                    Statistics.Instance.StartedSalvaging = DateTime.UtcNow;     //this will be reset for each "run" between the station and the field if using <unloadLootAtStation>true</unloadLootAtStation>
                    Cache.Instance.NextSalvageTrip       = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                }
                //we know we are connected here
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                Cache.Instance.OpenWrecks = true;
                if (Cache.Instance.InStation)
                {
                    if (_States.CurrentArmState == ArmState.Idle)
                    {
                        _States.CurrentArmState = ArmState.SwitchToSalvageShip;
                    }

                    Arm.ProcessState();
                }
                if (_States.CurrentArmState == ArmState.Done || Cache.Instance.InSpace)
                {
                    _States.CurrentArmState = ArmState.Idle;

                    if (_afterMissionSalvageBookmarks == null || Cache.Instance.InStation)
                    {
                        _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();
                    }

                    _afterMissionSalvageBookmarks = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();
                    if (DateTime.UtcNow < Cache.Instance.LastAccelerationGateDetected.AddSeconds(10))     //long enough that the timer should expire if we have to warp even small distances to the next bm
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                        return;

                        //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "There is a gate on grid with us: deferring processing any bookmarks within CloseRangeScan because those are likely behind this gate and might have NPCs still there", Logging.White);
                        //_afterMissionSalvageBookmarks = new List<DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => Cache.Instance.DistanceFromMe(b.X ?? 0, b.Y ?? 0, b.Z ?? 0) > (int)Distance.DirectionalScannerCloseRange)).OrderBy(b => b.CreatedOn).ToList();

                        //int i = 1;
                        //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Listing bookmarks in: _afterMissionSalvageBookmarks, they should be all more than CloseRangeScan [" + Distance.DirectionalScannerCloseRange + "] away.", Logging.Red);
                        //foreach (var bm in _afterMissionSalvageBookmarks)
                        //{
                        //    Logging.Log("", "[" + i + "] BM Name: [" + bm.Title + "]" + "] Distance: [" + Cache.Instance.DistanceFromMe(bm.X ?? 0, bm.Y ?? 0, bm.Z ?? 0) + "]", Logging.Red);
                        //    i++;
                        //}

                        //if (_afterMissionSalvageBookmarks.Any())
                        //{
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [" + _afterMissionSalvageBookmarks.Count() + "] bookmarks", Logging.White);
                        //}
                        //else
                        //{
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [ Zero ] bookmarks", Logging.White);
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "AfterMissionSalvageBookmarks (including BMs we cant process yet) contains [" + Cache.Instance.AfterMissionSalvageBookmarks + "]", Logging.White);
                        //}
                    }

                    DirectBookmark bookmark = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault();

                    if (bookmark == null)
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                        return;
                    }
                    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Salvaging at first oldest bookmarks created on: " + bookmark.CreatedOn.ToString(), Logging.White);

                    List <DirectBookmark> bookmarksInLocal = new List <DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId).
                                                                                       OrderBy(b => b.CreatedOn));
                    DirectBookmark localBookmark = bookmarksInLocal.FirstOrDefault();
                    if (localBookmark != null)
                    {
                        Traveler.Destination = new BookmarkDestination(localBookmark);
                    }
                    else
                    {
                        Traveler.Destination = new BookmarkDestination(bookmark);
                    }
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark;

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.LastInWarp      = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth;
                    return;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark:
                Traveler.ProcessState();
                if (Cache.Instance.GateInGrid())
                {
                    //Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Going back to Base", Logging.White);
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Skipping this bookmark.", Logging.White);
                    Cache.Instance.LastAccelerationGateDetected = DateTime.UtcNow;

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime             = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance                        = Cache.Instance.DirectEve.Me.Wealth;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    Traveler.Destination           = null;
                    Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                    return;
                }

                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: Gate not found, we can start salvaging", Logging.White);

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Cache.Instance.LastInWarp = DateTime.UtcNow;

                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Salvage;
                    Traveler.Destination = null;
                    return;
                }

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("Traveler.State is ", _States.CurrentTravelerState.ToString(), Logging.White);
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Salvage:
                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: attempting to open cargo hold", Logging.White);
                }
                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage:: if (Cache.Instance.CurrentShipsCargo == null)", Logging.Teal);
                    return;
                }

                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: done opening cargo hold", Logging.White);
                }
                Cache.Instance.SalvageAll = true;
                Cache.Instance.OpenWrecks = true;
                Cache.Instance.CurrentlyShouldBeSalvaging = true;

                const int distanceToCheck = (int)Distances.OnGridWithMe;

                // is there any NPCs within distanceToCheck?
                EntityCache deadlyNPC = Cache.Instance.EntitiesOnGrid.Where(t => t.Distance < distanceToCheck && !t.IsEntityIShouldLeaveAlone && !t.IsContainer && t.IsNpc && t.CategoryId == (int)CategoryID.Entity && !t.IsLargeCollidable).OrderBy(t => t.Distance).FirstOrDefault();

                if (deadlyNPC != null)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvage", "Npc name:[" + deadlyNPC.Name + "] with groupId:[" + deadlyNPC.GroupId + "].", Logging.White);

                    // found NPCs that will likely kill out fragile salvage boat!

                    DirectBookmark bookmark = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault();
                    if (bookmark != null)
                    {
                        Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior");
                        return;
                    }

                    Statistics.Instance.FinishedSalvaging = DateTime.UtcNow;
                    Cache.Instance.NextSalvageTrip        = DateTime.UtcNow;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    return;
                }

                if (Cache.Instance.CurrentShipsCargo.IsValid && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < Settings.Instance.ReserveCargoCapacity + 10)
                {
                    Logging.Log("DedicatedBookmarkSalvageBehavior.Salvage", "We are full, go to base to unload", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    break;
                }
                else if (Cache.Instance.CurrentShipsCargo.IsValid)
                {
                    if (Settings.Instance.DebugSalvage)
                    {
                        Logging.Log("DedicatedSalvager", "CurrentCapacity [" + Cache.Instance.CurrentShipsCargo.Capacity + "] UsedCapacity [" + Cache.Instance.CurrentShipsCargo.UsedCapacity + "][" + Settings.Instance.ReserveCargoCapacity + "]", Logging.Debug);
                    }
                }

                if (!Cache.Instance.UnlootedContainers.Any())
                {
                    if (!Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior"))
                    {
                        return;
                    }
                    // this can eventually be moved to somewhere else like unloadloot BUT...
                    // that will mean keeping track of bookmarks we delete and such in this local list.
                    _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();

                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                    return;
                }

                if (DateTime.UtcNow > Cache.Instance.LastInWarp.AddMinutes(20))
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "It has been over 20 min since we were last in warp. Assuming something went wrong: setting GoToBase", Logging.Orange);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    return;
                }

                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage: we have more wrecks to salvage", Logging.White);
                }
                //we __cannot ever__ approach in salvage.cs so this section _is_ needed.
                Salvage.MoveIntoRangeOfWrecks();
                try
                {
                    // Overwrite settings, as the 'normal' settings do not apply
                    Salvage.MaximumWreckTargets  = Cache.Instance.MaxLockedTargets;
                    Salvage.ReserveCargoCapacity = 80;
                    Salvage.LootEverything       = true;
                    Salvage.ProcessState();
                    //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets);
                    //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets);
                    //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets);
                }
                finally
                {
                    ApplySalvageSettings();
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Default:
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                break;
            }
        }
Example #14
0
        /// <summary>
        ///   Do a mini-questor here (goto mission, execute mission, goto base)
        /// </summary>
        /// <returns></returns>
        public StorylineState ExecuteMission(Storyline storyline)
        {
            switch (_state)
            {
            case GenericCombatStorylineState.WarpOutStation:
                DirectBookmark warpOutBookMark = Cache.Instance.BookmarksByLabel(Settings.Instance.UndockBookmarkPrefix ?? "").OrderByDescending(b => b.CreatedOn).FirstOrDefault(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId);
                long           solarid         = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;

                if (warpOutBookMark == null)
                {
                    Logging.Log("GenericCombatStoryline.WarpOut", "No Bookmark", Logging.Orange);
                    _state = GenericCombatStorylineState.GotoMission;
                    break;
                }

                if (warpOutBookMark.LocationId == solarid)
                {
                    if (Traveler.Destination == null)
                    {
                        Logging.Log("GenericCombatStoryline.WarpOut", "Warp at " + warpOutBookMark.Title, Logging.White);
                        Traveler.Destination           = new BookmarkDestination(warpOutBookMark);
                        Cache.Instance.DoNotBreakInvul = true;
                    }

                    Traveler.ProcessState();
                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        Logging.Log("GenericCombatStoryline.WarpOut", "Safe!", Logging.White);
                        Cache.Instance.DoNotBreakInvul = false;
                        _state = GenericCombatStorylineState.GotoMission;
                        Traveler.Destination = null;
                        break;
                    }

                    break;
                }

                Logging.Log("GenericCombatStoryline.WarpOut", "No Bookmark in System", Logging.White);
                _state = GenericCombatStorylineState.GotoMission;
                break;

            case GenericCombatStorylineState.GotoMission:
                MissionBookmarkDestination missionDestination = Traveler.Destination as MissionBookmarkDestination;
                //
                // if we have no destination yet... OR if missionDestination.AgentId != storyline.CurrentStorylineAgentId
                //
                //if (missionDestination != null) Logging.Log("GenericCombatStoryline: missionDestination.AgentId [" + missionDestination.AgentId + "] " + "and storyline.CurrentStorylineAgentId [" + storyline.CurrentStorylineAgentId + "]");
                //if (missionDestination == null) Logging.Log("GenericCombatStoryline: missionDestination.AgentId [ NULL ] " + "and storyline.CurrentStorylineAgentId [" + storyline.CurrentStorylineAgentId + "]");
                if (missionDestination == null || missionDestination.AgentId != Cache.Instance.CurrentStorylineAgentId)     // We assume that this will always work "correctly" (tm)
                {
                    string nameOfBookmark = "";
                    if (Settings.Instance.EveServerName == "Tranquility")
                    {
                        nameOfBookmark = "Encounter";
                    }
                    if (Settings.Instance.EveServerName == "Serenity")
                    {
                        nameOfBookmark = "遭遇战";
                    }
                    if (nameOfBookmark == "")
                    {
                        nameOfBookmark = "Encounter";
                    }
                    Logging.Log("GenericCombatStoryline", "Setting Destination to 1st bookmark from AgentID: [" + Cache.Instance.CurrentStorylineAgentId + "] with [" + nameOfBookmark + "] in the title", Logging.White);
                    Traveler.Destination = new MissionBookmarkDestination(Cache.Instance.GetMissionBookmark(Cache.Instance.CurrentStorylineAgentId, nameOfBookmark));
                }

                if (Cache.Instance.PotentialCombatTargets.Any())
                {
                    Logging.Log("GenericCombatStoryline", "Priority targets found while traveling, engaging!", Logging.White);
                    Combat.ProcessState();
                }

                Traveler.ProcessState();
                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    _state = GenericCombatStorylineState.ExecuteMission;

                    //_States.CurrentCombatState = CombatState.CheckTargets;
                    Traveler.Destination = null;
                }
                break;

            case GenericCombatStorylineState.ExecuteMission:
                Combat.ProcessState();
                Drones.ProcessState();
                Salvage.ProcessState();
                _combatMissionCtrl.ProcessState();

                // If we are out of ammo, return to base, the mission will fail to complete and the bot will reload the ship
                // and try the mission again
                if (_States.CurrentCombatState == CombatState.OutOfAmmo)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();

                    Logging.Log("GenericCombatStoryline", "Out of Ammo!", Logging.Orange);
                    return(StorylineState.ReturnToAgent);
                }

                if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Done)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();
                    return(StorylineState.ReturnToAgent);
                }

                // If in error state, just go home and stop the bot
                if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();

                    Logging.Log("MissionController", "Error", Logging.Red);
                    return(StorylineState.ReturnToAgent);
                }
                break;
            }

            return(StorylineState.ExecuteMission);
        }
Example #15
0
        public override bool PerformFinalDestinationTask()
        {
            DirectBookmark bookmark = Cache.Instance.BookmarkById(BookmarkId);

            return(PerformFinalDestinationTask2(bookmark, 150000, ref _nextAction));
        }
Example #16
0
        public static void TravelToHomeBookmark(DirectBookmark myHomeBookmark, string module)
        {
            //
            // defending yourself is more important that the traveling part... so it comes first.
            //
            if (Cache.Instance.InSpace && Settings.Instance.DefendWhileTraveling)
            {
                if (!Cache.Instance.ActiveShip.Entity.IsCloaked || (Cache.Instance.LastSessionChange.AddSeconds(60) > DateTime.UtcNow))
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log(module, "TravelToAgentsStation: _combat.ProcessState()", Logging.White);
                    }
                    Combat.ProcessState();
                    if (!Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                    {
                        if (Settings.Instance.DebugGotobase)
                        {
                            Logging.Log(module, "TravelToAgentsStation: we are not scrambled - pulling drones.", Logging.White);
                        }
                        Cache.Instance.IsMissionPocketDone = true; //tells drones.cs that we can pull drones

                        //Logging.Log("CombatmissionBehavior","TravelToAgentStation: not pointed",Logging.White);
                    }
                    else if (Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                    {
                        Cache.Instance.IsMissionPocketDone = false;
                        if (Settings.Instance.DebugGotobase)
                        {
                            Logging.Log(module, "TravelToAgentsStation: we are scrambled", Logging.Teal);
                        }
                        Drones.ProcessState();
                        return;
                    }
                }
            }

            if (Settings.Instance.SpeedTank)
            {
                Cache.Instance.OpenWrecks = false;
            }

            /*
             * if (Settings.Instance.setEveClientDestinationWhenTraveling) //sets destination to Questors destination, so they match... (defaults to false, needs testing again and probably needs to be exposed as a setting)
             * {
             *  if (DateTime.UtcNow > _nextGetDestinationPath || EVENavdestination == null)
             *  {
             *      if (Settings.Instance.DebugGotobase) Logging.Log(module, "TravelToAgentsStation: EVENavdestination = Cache.Instance.DirectEve.Navigation.GetDestinationPath();", Logging.White);
             *      _nextGetDestinationPath = DateTime.UtcNow.AddSeconds(20);
             *      _nextSetEVENavDestination = DateTime.UtcNow.AddSeconds(4);
             *      EVENavdestination = Cache.Instance.DirectEve.Navigation.GetDestinationPath();
             *      if (Settings.Instance.DebugGotobase) if (EVENavdestination != null) Logging.Log(module, "TravelToAgentsStation: Cache.Instance.DirectEve.Navigation.GetLocation(EVENavdestination.Last()).LocationId [" + Cache.Instance.DirectEve.Navigation.GetLocation(EVENavdestination.Last()).LocationId + "]", Logging.White);
             *      return;
             *  }
             *
             *  if (Cache.Instance.DirectEve.Navigation.GetLocation(EVENavdestination.Last()).LocationId != Cache.Instance.AgentSolarSystemID)
             *  {
             *      //Logging.Log("CombatMissionsBehavior", "TravelToAgentsStation: Cache.Instance.DirectEve.Navigation.GetLocation(EVENavdestination.Last()).LocationId [" + Cache.Instance.DirectEve.Navigation.GetLocation(EVENavdestination.Last()).LocationId + "]", Logging.White);
             *      //Logging.Log("CombatMissionsBehavior", "TravelToAgentsStation: EVENavdestination.LastOrDefault() [" + EVENavdestination.LastOrDefault() + "]", Logging.White);
             *      //Logging.Log("CombatMissionsBehavior", "TravelToAgentsStation: Cache.Instance.AgentSolarSystemID [" + Cache.Instance.AgentSolarSystemID + "]", Logging.White);
             *      if (DateTime.UtcNow > _nextSetEVENavDestination)
             *      {
             *          if (Settings.Instance.DebugGotobase) Logging.Log(module, "TravelToAgentsStation: Cache.Instance.DirectEve.Navigation.SetDestination(Cache.Instance.AgentStationId);", Logging.White);
             *          _nextSetEVENavDestination = DateTime.UtcNow.AddSeconds(7);
             *          Cache.Instance.DirectEve.Navigation.SetDestination(Cache.Instance.AgentStationID);
             *          Logging.Log(module, "Setting Destination to [" + Cache.Instance.AgentStationName + "'s] Station", Logging.White);
             *          return;
             *      }
             *  }
             *  else if (EVENavdestination != null || EVENavdestination.Count != 0)
             *  {
             *      if (EVENavdestination.Count == 1 && EVENavdestination.FirstOrDefault() == 0)
             *          EVENavdestination[0] = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
             *  }
             * }
             */

            if (Settings.Instance.DebugGotobase)
            {
                Logging.Log(module, "TravelToAgentsStation:      Cache.Instance.AgentStationId [" + Cache.Instance.AgentStationID + "]", Logging.White);
            }
            if (Settings.Instance.DebugGotobase)
            {
                Logging.Log(module, "TravelToAgentsStation:  Cache.Instance.AgentSolarSystemId [" + Cache.Instance.AgentSolarSystemID + "]", Logging.White);
            }

            if (_destination == null || _destination.SolarSystemId != Cache.Instance.AgentSolarSystemID)
            {
                Logging.Log(module, "Destination: [" + Cache.Instance.AgentStationName + "]", Logging.White);
                _destination = new StationDestination(Cache.Instance.AgentSolarSystemID, Cache.Instance.AgentStationID, Cache.Instance.AgentStationName);
                _States.CurrentTravelerState = TravelerState.Idle;
                return;
            }
            else
            {
                if (Settings.Instance.DebugGotobase)
                {
                    if (Traveler.Destination != null)
                    {
                        Logging.Log("CombatMissionsBehavior", "TravelToAgentsStation: Traveler.Destination.SolarSystemId [" + Traveler.Destination.SolarSystemId + "]", Logging.White);
                    }
                }
                Traveler.ProcessState();

                //we also assume you are connected during a manual set of questor into travel mode (safe assumption considering someone is at the kb)
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                    {
                        Logging.Log(module, "an error has occurred", Logging.White);
                        if (_States.CurrentCombatMissionBehaviorState == CombatMissionsBehaviorState.Traveler)
                        {
                            _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.Error;
                        }
                        return;
                    }

                    if (Cache.Instance.InSpace)
                    {
                        Logging.Log(module, "Arrived at destination (in space, Questor stopped)", Logging.White);
                        Cache.Instance.Paused = true;
                        return;
                    }

                    Logging.Log(module, "Arrived at destination", Logging.White);
                    if (_States.CurrentCombatMissionBehaviorState == CombatMissionsBehaviorState.Traveler)
                    {
                        _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.Idle;
                    }

                    if (_States.CurrentDedicatedBookmarkSalvagerBehaviorState == DedicatedBookmarkSalvagerBehaviorState.Traveler)
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                    }

                    if (_States.CurrentCombatHelperBehaviorState == CombatHelperBehaviorState.Traveler)
                    {
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                    }
                    return;
                }
            }
            return;
        }
Example #17
0
        public static void TravelToMiningHomeBookmark(DirectBookmark myHomeBookmark, string module)
        {
            //
            // defending yourself is more important that the traveling part... so it comes first.
            //
            if (Cache.Instance.InSpace && Settings.Instance.DefendWhileTraveling)
            {
                if (!Cache.Instance.ActiveShip.Entity.IsCloaked || (Cache.Instance.LastSessionChange.AddSeconds(60) > DateTime.UtcNow))
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log(module, "TravelToMiningHomeBookmark: _combat.ProcessState()", Logging.White);
                    }
                    Combat.ProcessState();
                    if (!Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                    {
                        if (Settings.Instance.DebugGotobase)
                        {
                            Logging.Log(module, "TravelToMiningHomeBookmark: we are not scrambled - pulling drones.", Logging.White);
                        }
                        Cache.Instance.IsMissionPocketDone = true; //tells drones.cs that we can pull drones

                        //Logging.Log("CombatmissionBehavior","TravelToAgentStation: not pointed",Logging.White);
                    }
                    else if (Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                    {
                        Cache.Instance.IsMissionPocketDone = false;
                        if (Settings.Instance.DebugGotobase)
                        {
                            Logging.Log(module, "TravelToMiningHomeBookmark: we are scrambled", Logging.Teal);
                        }
                        Drones.ProcessState();
                        return;
                    }
                }
            }

            if (Settings.Instance.SpeedTank)
            {
                Cache.Instance.OpenWrecks = false;
            }

            if (Settings.Instance.DebugGotobase)
            {
                Logging.Log(module, "TravelToMiningHomeBookmark:      Cache.Instance.AgentStationId [" + Cache.Instance.AgentStationID + "]", Logging.White);
            }
            if (Settings.Instance.DebugGotobase)
            {
                Logging.Log(module, "TravelToMiningHomeBookmark:  Cache.Instance.AgentSolarSystemId [" + Cache.Instance.AgentSolarSystemID + "]", Logging.White);
            }

            if (_destination == null)
            {
                Logging.Log(module, "Destination: [" + myHomeBookmark.Description + "]", Logging.White);

                //Cache.Instance.DirectEve.Navigation.GetLocation((long)myHomeBookmark.LocationId).SetDestination();

                _destination = new BookmarkDestination(myHomeBookmark);

                //_destination = new StationDestination(Cache.Instance.AgentSolarSystemID, Cache.Instance.AgentStationID, Cache.Instance.AgentStationName);
                _States.CurrentTravelerState = TravelerState.Idle;
                return;
            }
            else
            {
                if (Settings.Instance.DebugGotobase)
                {
                    if (Traveler.Destination != null)
                    {
                        Logging.Log("MiningMissionsBehavior", "TravelToMiningHomeBookmark: Traveler.Destination.SolarSystemId [" + Traveler.Destination.SolarSystemId + "]", Logging.White);
                    }
                }
                Traveler.ProcessState();

                //we also assume you are connected during a manual set of questor into travel mode (safe assumption considering someone is at the kb)
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                    {
                        Logging.Log(module, "an error has occurred", Logging.White);
                        if (_States.CurrentCombatMissionBehaviorState == CombatMissionsBehaviorState.Traveler)
                        {
                            _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.Error;
                        }
                        return;
                    }

                    if (Cache.Instance.InSpace)
                    {
                        Logging.Log(module, "Arrived at destination (in space, Questor stopped)", Logging.White);
                        Cache.Instance.Paused = true;
                        return;
                    }

                    Logging.Log(module, "Arrived at destination", Logging.White);
                    if (_States.CurrentCombatMissionBehaviorState == CombatMissionsBehaviorState.Traveler)
                    {
                        _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.Idle;
                    }

                    if (_States.CurrentDedicatedBookmarkSalvagerBehaviorState == DedicatedBookmarkSalvagerBehaviorState.Traveler)
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                    }

                    if (_States.CurrentCombatHelperBehaviorState == CombatHelperBehaviorState.Traveler)
                    {
                        _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.Idle;
                    }
                    return;
                }
            }
            return;
        }
Example #18
0
        internal static bool PerformFinalDestinationTask2(DirectBookmark bookmark, int warpDistance, ref DateTime nextAction)
        {
            // The bookmark no longer exists, assume we are there
            if (bookmark == null)
            {
                return(true);
            }

            DirectLocation location = GetBookmarkLocation(bookmark);

            if (Cache.Instance.DirectEve.Session.IsInStation)
            {
                // We have arrived
                if (location != null && location.ItemId == Cache.Instance.DirectEve.Session.StationId)
                {
                    return(true);
                }

                if (DateTime.UtcNow > Cache.Instance.LastInSpace.AddSeconds(45)) //do not try to leave the station until you have been docked for at least 45seconds! (this gives some overhead to load the station env + session change timer)
                {
                    // We are apparently in a station that is incorrect
                    Logging.Log("QuestorManager.BookmarkDestination", "We're docked in the wrong station, undocking", Logging.White);

                    Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.UtcNow.AddSeconds(30);
                    return(false);
                }

                return(false);
            }

            // Is this a station bookmark?
            if (bookmark.Entity != null && bookmark.Entity.GroupId == (int)Group.Station)
            {
                bool arrived = StationDestination2.PerformFinalDestinationTask(bookmark.Entity.Id, bookmark.Entity.Name, ref nextAction);
                if (arrived)
                {
                    Logging.Log("QuestorManager.BookmarkDestination", "Arrived at bookmark [" + bookmark.Title + "]", Logging.White);
                }
                return(arrived);
            }

            // Its not a station bookmark, make sure we are in space
            if (Cache.Instance.DirectEve.Session.IsInStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.UtcNow)
                {
                    if (DateTime.UtcNow > Cache.Instance.LastInSpace.AddSeconds(45)) //do not try to leave the station until you have been docked for at least 45seconds! (this gives some overhead to load the station env + session change timer)
                    {
                        Logging.Log("QuestorManager.BookmarkDestination", "We're docked but our destination is in space, undocking", Logging.White);
                        Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                        nextAction = DateTime.UtcNow.AddSeconds(30);
                    }
                }

                // We are not there yet
                return(false);
            }

            if (!Cache.Instance.DirectEve.Session.IsInSpace)
            {
                // We are not in space and not in a station, wait a bit
                return(false);
            }

            // This bookmark has no x / y / z, assume we are there.
            if (bookmark.X == -1 || bookmark.Y == -1 || bookmark.Z == -1)
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Arrived at the bookmark [" + Logging.Yellow + bookmark.Title + Logging.White + "][No XYZ]", Logging.White);
                return(true);
            }

            double distance = Cache.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);

            if (distance < warpDistance)
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Arrived at the bookmark [" + Logging.Yellow + bookmark.Title + Logging.White + "]", Logging.White);
                return(true);
            }

            if (nextAction > DateTime.UtcNow)
            {
                return(false);
            }

            if (Cache.Instance.GateInGrid() && (distance / 1000) < (int)Distances.MaxPocketsDistanceKm)
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Bookmark [" + Logging.Yellow + bookmark.Title + Logging.White + "][" + Logging.Yellow + Math.Round((distance / 1000) / 149598000, 2) + Logging.White + "] AU away. Which is [" + Logging.Yellow + Math.Round((distance / 1000), 2) + Logging.White + "].", Logging.White);
            }

            if (bookmark.WarpTo())
            {
                Logging.Log("QuestorManager.BookmarkDestination", "Warping to bookmark [" + Logging.Yellow + bookmark.Title + Logging.White + "][" + Math.Round((distance / 1000) / 149598000, 2) + "] AU away. Which is [" + Math.Round((distance / 1000), 2) + "]", Logging.White);
                nextAction = DateTime.UtcNow.AddSeconds(30);
                return(false);
            }

            return(false);
        }
Example #19
0
        //public bool InMission { get; set; }

        public void ProcessState()
        {
            // Only pulse state changes every 500ms
            if (DateTime.UtcNow < _nextPanicProcessState || Settings.Instance.DebugDisablePanic) //default: 500ms
            {
                return;
            }

            _nextPanicProcessState = DateTime.UtcNow.AddMilliseconds(500);

            switch (_States.CurrentPanicState)
            {
            case PanicState.Idle:

                //
                // below is the reasons we will start the panic state(s) - if the below is not met do nothing
                //
                if (Cache.Instance.InSpace &&
                    Cache.Instance.ActiveShip.Entity != null &&
                    !Cache.Instance.ActiveShip.Entity.IsCloaked)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    return;
                }
                break;

            case PanicState.Normal:
                if (Cache.Instance.InStation)
                {
                    _States.CurrentPanicState = PanicState.Idle;
                }

                if (Cache.Instance.ActiveShip.Entity != null)
                {
                    _lastNormalX = Cache.Instance.ActiveShip.Entity.X;
                    _lastNormalY = Cache.Instance.ActiveShip.Entity.Y;
                    _lastNormalZ = Cache.Instance.ActiveShip.Entity.Z;
                }

                if (Cache.Instance.ActiveShip.Entity == null)
                {
                    return;
                }

                if (DateTime.UtcNow < Cache.Instance.LastSessionChange.AddSeconds(10))
                {
                    return;
                }

                if ((long)Cache.Instance.ActiveShip.StructurePercentage == 0)     //if your hull is 0 you are dead or bugged, wait.
                {
                    return;
                }

                if (Settings.Instance.WatchForActiveWars && Cache.Instance.IsCorpInWar)
                {
                    Logging.Log("Cache", "Your corp is involved in a war [" + Cache.Instance.IsCorpInWar + "] and WatchForActiveWars [" + Settings.Instance.WatchForActiveWars + "], Starting panic!", Logging.Orange);
                    _States.CurrentPanicState = PanicState.StartPanicking;
                    //return;
                }

                if (Cache.Instance.InSpace)
                {
                    if (!Cache.Instance.InMission && Cache.Instance.ActiveShip.GroupId == (int)Group.Capsule)
                    {
                        Logging.Log("Panic", "You are in a Capsule, you must have died :(", Logging.Red);
                        _States.CurrentPanicState = PanicState.BookmarkMyWreck;
                        //_States.CurrentPanicState = PanicState.StartPanicking;
                        return;
                    }

                    if (Cache.Instance.TargetedBy.Any())
                    {
                        if (Settings.Instance.DebugPanic)
                        {
                            Logging.Log("Panic.Normal", "We have been locked by [" + Cache.Instance.TargetedBy.Count() + "] Entities", Logging.Debug);
                        }
                        List <EntityCache> EntitiesThatAreWarpScramblingMe = Cache.Instance.TargetedBy.Where(t => t.IsWarpScramblingMe).ToList();
                        if (EntitiesThatAreWarpScramblingMe.Any())
                        {
                            if (Settings.Instance.DebugPanic)
                            {
                                Logging.Log("Panic.Normal", "We have been warp scrambled by [" + EntitiesThatAreWarpScramblingMe.Count() + "] Entities", Logging.Debug);
                            }
                            if (Cache.Instance.UseDrones)
                            {
                                Cache.Instance.AddDronePriorityTargets(EntitiesThatAreWarpScramblingMe, DronePriority.WarpScrambler, "Panic", Settings.Instance.AddWarpScramblersToDronePriorityTargetList);
                            }
                            Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreWarpScramblingMe, PrimaryWeaponPriority.WarpScrambler, "Panic", Settings.Instance.AddWarpScramblersToDronePriorityTargetList);
                        }

                        if (Settings.Instance.SpeedTank)
                        {
                            List <EntityCache> EntitiesThatAreWebbingMe = Cache.Instance.TargetedBy.Where(t => t.IsWebbingMe).ToList();
                            if (EntitiesThatAreWebbingMe.Any())
                            {
                                if (Settings.Instance.DebugPanic)
                                {
                                    Logging.Log("Panic.Normal", "We have been webbed by [" + EntitiesThatAreWebbingMe.Count() + "] Entities", Logging.Debug);
                                }
                                if (Cache.Instance.UseDrones)
                                {
                                    Cache.Instance.AddDronePriorityTargets(EntitiesThatAreWebbingMe, DronePriority.Webbing, "Panic", Settings.Instance.AddWebifiersToDronePriorityTargetList);
                                }
                                Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreWebbingMe, PrimaryWeaponPriority.Webbing, "Panic", Settings.Instance.AddWebifiersToPrimaryWeaponsPriorityTargetList);
                            }

                            List <EntityCache> EntitiesThatAreTargetPaintingMe = Cache.Instance.TargetedBy.Where(t => t.IsTargetPaintingMe).ToList();
                            if (EntitiesThatAreTargetPaintingMe.Any())
                            {
                                if (Settings.Instance.DebugPanic)
                                {
                                    Logging.Log("Panic.Normal", "We have been target painted by [" + EntitiesThatAreTargetPaintingMe.Count() + "] Entities", Logging.Debug);
                                }
                                if (Cache.Instance.UseDrones)
                                {
                                    Cache.Instance.AddDronePriorityTargets(EntitiesThatAreTargetPaintingMe, DronePriority.PriorityKillTarget, "Panic", Settings.Instance.AddTargetPaintersToDronePriorityTargetList);
                                }
                                Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreTargetPaintingMe, PrimaryWeaponPriority.TargetPainting, "Panic", Settings.Instance.AddTargetPaintersToPrimaryWeaponsPriorityTargetList);
                            }
                        }

                        List <EntityCache> EntitiesThatAreNeutralizingMe = Cache.Instance.TargetedBy.Where(t => t.IsNeutralizingMe).ToList();
                        if (EntitiesThatAreNeutralizingMe.Any())
                        {
                            if (Settings.Instance.DebugPanic)
                            {
                                Logging.Log("Panic.Normal", "We have been neuted by [" + EntitiesThatAreNeutralizingMe.Count() + "] Entities", Logging.Debug);
                            }
                            if (Cache.Instance.UseDrones)
                            {
                                Cache.Instance.AddDronePriorityTargets(EntitiesThatAreNeutralizingMe, DronePriority.PriorityKillTarget, "Panic", Settings.Instance.AddNeutralizersToDronePriorityTargetList);
                            }
                            Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreNeutralizingMe, PrimaryWeaponPriority.Neutralizing, "Panic", Settings.Instance.AddNeutralizersToPrimaryWeaponsPriorityTargetList);
                        }

                        List <EntityCache> EntitiesThatAreJammingMe = Cache.Instance.TargetedBy.Where(t => t.IsJammingMe).ToList();
                        if (EntitiesThatAreJammingMe.Any())
                        {
                            if (Settings.Instance.DebugPanic)
                            {
                                Logging.Log("Panic.Normal", "We have been ECMd by [" + EntitiesThatAreJammingMe.Count() + "] Entities", Logging.Debug);
                            }
                            if (Cache.Instance.UseDrones)
                            {
                                Cache.Instance.AddDronePriorityTargets(EntitiesThatAreJammingMe, DronePriority.PriorityKillTarget, "Panic", Settings.Instance.AddECMsToDroneTargetList);
                            }
                            Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreJammingMe, PrimaryWeaponPriority.Jamming, "Panic", Settings.Instance.AddECMsToPrimaryWeaponsPriorityTargetList);
                        }

                        List <EntityCache> EntitiesThatAreSensorDampeningMe = Cache.Instance.TargetedBy.Where(t => t.IsSensorDampeningMe).ToList();
                        if (EntitiesThatAreSensorDampeningMe.Any())
                        {
                            if (Settings.Instance.DebugPanic)
                            {
                                Logging.Log("Panic.Normal", "We have been Sensor Damped by [" + EntitiesThatAreSensorDampeningMe.Count() + "] Entities", Logging.Debug);
                            }
                            if (Cache.Instance.UseDrones)
                            {
                                Cache.Instance.AddDronePriorityTargets(EntitiesThatAreSensorDampeningMe, DronePriority.PriorityKillTarget, "Panic", Settings.Instance.AddDampenersToDronePriorityTargetList);
                            }
                            Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreSensorDampeningMe, PrimaryWeaponPriority.Dampening, "Panic", Settings.Instance.AddDampenersToPrimaryWeaponsPriorityTargetList);
                        }

                        if (Cache.Instance.Modules.Any(m => m.IsTurret))
                        {
                            //
                            // tracking disrupting targets
                            //
                            List <EntityCache> EntitiesThatAreTrackingDisruptingMe = Cache.Instance.TargetedBy.Where(t => t.IsTrackingDisruptingMe).ToList();
                            if (EntitiesThatAreTrackingDisruptingMe.Any())
                            {
                                if (Settings.Instance.DebugPanic)
                                {
                                    Logging.Log("Panic.Normal", "We have been Tracking Disrupted by [" + EntitiesThatAreTrackingDisruptingMe.Count() + "] Entities", Logging.Debug);
                                }
                                if (Cache.Instance.UseDrones)
                                {
                                    Cache.Instance.AddDronePriorityTargets(EntitiesThatAreTrackingDisruptingMe, DronePriority.PriorityKillTarget, "Panic", Settings.Instance.AddTrackingDisruptorsToDronePriorityTargetList);
                                }
                                Cache.Instance.AddPrimaryWeaponPriorityTargets(EntitiesThatAreTrackingDisruptingMe, PrimaryWeaponPriority.Dampening, "Panic", Settings.Instance.AddTrackingDisruptorsToPrimaryWeaponsPriorityTargetList);
                            }
                        }
                    }

                    if (Math.Round(DateTime.UtcNow.Subtract(_lastPriorityTargetLogging).TotalSeconds) > Settings.Instance.ListPriorityTargetsEveryXSeconds)
                    {
                        _lastPriorityTargetLogging = DateTime.UtcNow;

                        icount = 1;
                        foreach (EntityCache target in Cache.Instance.DronePriorityEntities)
                        {
                            icount++;
                            Logging.Log("Panic.ListDronePriorityTargets", "[" + icount + "][" + target.Name + "][" + Cache.Instance.MaskedID(target.Id) + "][" + Math.Round(target.Distance / 1000, 0) + "k away] WARP[" + target.IsWarpScramblingMe + "] ECM[" + target.IsJammingMe + "] Damp[" + target.IsSensorDampeningMe + "] TP[" + target.IsTargetPaintingMe + "] NEUT[" + target.IsNeutralizingMe + "]", Logging.Teal);
                            continue;
                        }

                        icount = 1;
                        foreach (EntityCache target in Cache.Instance.PrimaryWeaponPriorityEntities)
                        {
                            icount++;
                            Logging.Log("Panic.ListPrimaryWeaponPriorityTargets", "[" + icount + "][" + target.Name + "][" + Cache.Instance.MaskedID(target.Id) + "][" + Math.Round(target.Distance / 1000, 0) + "k away] WARP[" + target.IsWarpScramblingMe + "] ECM[" + target.IsJammingMe + "] Damp[" + target.IsSensorDampeningMe + "] TP[" + target.IsTargetPaintingMe + "] NEUT[" + target.IsNeutralizingMe + "]", Logging.Teal);
                            continue;
                        }
                    }

                    if (Cache.Instance.ActiveShip.ArmorPercentage < 100)
                    {
                        Cache.Instance.NeedRepair = true;
                        //
                        // do not return here, we are just setting a flag for use by arm to repair or not repair...
                        //
                    }
                    else
                    {
                        Cache.Instance.NeedRepair = false;
                    }

                    if (Cache.Instance.InMission && Cache.Instance.ActiveShip.CapacitorPercentage < Settings.Instance.MinimumCapacitorPct && Cache.Instance.ActiveShip.GroupId != 31)
                    {
                        // Only check for cap-panic while in a mission, not while doing anything else
                        Logging.Log("Panic", "Start panicking, capacitor [" + Math.Round(Cache.Instance.ActiveShip.CapacitorPercentage, 0) + "%] below [" + Settings.Instance.MinimumCapacitorPct + "%] S[" + Math.Round(Cache.Instance.ActiveShip.ShieldPercentage, 0) + "%] A[" + Math.Round(Cache.Instance.ActiveShip.ArmorPercentage, 0) + "%] C[" + Math.Round(Cache.Instance.ActiveShip.CapacitorPercentage, 0) + "%]", Logging.Red);

                        //Questor.panic_attempts_this_mission;
                        Cache.Instance.PanicAttemptsThisMission++;
                        Cache.Instance.PanicAttemptsThisPocket++;
                        _States.CurrentPanicState = PanicState.StartPanicking;
                        return;
                    }

                    if (Cache.Instance.ActiveShip.ShieldPercentage < Settings.Instance.MinimumShieldPct)
                    {
                        Logging.Log("Panic", "Start panicking, shield [" + Math.Round(Cache.Instance.ActiveShip.ShieldPercentage, 0) + "%] below [" + Settings.Instance.MinimumShieldPct + "%] S[" + Math.Round(Cache.Instance.ActiveShip.ShieldPercentage, 0) + "%] A[" + Math.Round(Cache.Instance.ActiveShip.ArmorPercentage, 0) + "%] C[" + Math.Round(Cache.Instance.ActiveShip.CapacitorPercentage, 0) + "%]", Logging.Red);
                        Cache.Instance.PanicAttemptsThisMission++;
                        Cache.Instance.PanicAttemptsThisPocket++;
                        _States.CurrentPanicState = PanicState.StartPanicking;
                        return;
                    }

                    if (Cache.Instance.ActiveShip.ArmorPercentage < Settings.Instance.MinimumArmorPct)
                    {
                        Logging.Log("Panic", "Start panicking, armor [" + Math.Round(Cache.Instance.ActiveShip.ArmorPercentage, 0) + "%] below [" + Settings.Instance.MinimumArmorPct + "%] S[" + Math.Round(Cache.Instance.ActiveShip.ShieldPercentage, 0) + "%] A[" + Math.Round(Cache.Instance.ActiveShip.ArmorPercentage, 0) + "%] C[" + Math.Round(Cache.Instance.ActiveShip.CapacitorPercentage, 0) + "%]", Logging.Red);
                        Cache.Instance.PanicAttemptsThisMission++;
                        Cache.Instance.PanicAttemptsThisPocket++;
                        _States.CurrentPanicState = PanicState.StartPanicking;
                        return;
                    }

                    BookmarkMyWreckAttempts = 1;     // reset to 1 when we are known to not be in a pod anymore

                    _delayedResume = false;
                    if (Cache.Instance.InMission)
                    {
                        if (Cache.Instance.ActiveShip.GroupId == (int)Group.Capsule)
                        {
                            Logging.Log("Panic", "You are in a Capsule, you must have died in a mission :(", Logging.Red);
                            _States.CurrentPanicState = PanicState.BookmarkMyWreck;
                        }

                        int frigates       = Cache.Instance.EntitiesNotSelf.Count(e => e.IsFrigate && e.IsPlayer);
                        int cruisers       = Cache.Instance.EntitiesNotSelf.Count(e => e.IsCruiser && e.IsPlayer);
                        int battlecruisers = Cache.Instance.EntitiesNotSelf.Count(e => e.IsBattlecruiser && e.IsPlayer);
                        int battleships    = Cache.Instance.EntitiesNotSelf.Count(e => e.IsBattleship && e.IsPlayer);
                        if (Settings.Instance.FrigateInvasionLimit > 0 && frigates >= Settings.Instance.FrigateInvasionLimit)
                        {
                            _delayedResume = true;

                            Cache.Instance.PanicAttemptsThisMission++;
                            Cache.Instance.PanicAttemptsThisPocket++;
                            _States.CurrentPanicState = PanicState.StartPanicking;
                            Logging.Log("Panic", "Start panicking, mission invaded by [" + frigates + "] Frigates", Logging.Red);
                        }

                        if (Settings.Instance.CruiserInvasionLimit > 0 && cruisers >= Settings.Instance.CruiserInvasionLimit)
                        {
                            _delayedResume = true;

                            Cache.Instance.PanicAttemptsThisMission++;
                            Cache.Instance.PanicAttemptsThisPocket++;
                            _States.CurrentPanicState = PanicState.StartPanicking;
                            Logging.Log("Panic", "Start panicking, mission invaded by [" + cruisers + "] Cruisers", Logging.Red);
                        }

                        if (Settings.Instance.BattlecruiserInvasionLimit > 0 && battlecruisers >= Settings.Instance.BattlecruiserInvasionLimit)
                        {
                            _delayedResume = true;

                            Cache.Instance.PanicAttemptsThisMission++;
                            Cache.Instance.PanicAttemptsThisPocket++;
                            _States.CurrentPanicState = PanicState.StartPanicking;
                            Logging.Log("Panic", "Start panicking, mission invaded by [" + battlecruisers + "] BattleCruisers", Logging.Red);
                        }

                        if (Settings.Instance.BattleshipInvasionLimit > 0 && battleships >= Settings.Instance.BattleshipInvasionLimit)
                        {
                            _delayedResume = true;

                            Cache.Instance.PanicAttemptsThisMission++;
                            Cache.Instance.PanicAttemptsThisPocket++;
                            _States.CurrentPanicState = PanicState.StartPanicking;
                            Logging.Log("Panic", "Start panicking, mission invaded by [" + battleships + "] BattleShips", Logging.Red);
                        }

                        if (_delayedResume)
                        {
                            _randomDelay  = (Settings.Instance.InvasionRandomDelay > 0 ? _random.Next(Settings.Instance.InvasionRandomDelay) : 0);
                            _randomDelay += Settings.Instance.InvasionMinimumDelay;
                            foreach (EntityCache enemy in Cache.Instance.EntitiesNotSelf.Where(e => e.IsPlayer))
                            {
                                Logging.Log("Panic", "Invaded by: PlayerName [" + enemy.Name + "] ShipTypeID [" + enemy.TypeId + "] Distance [" + Math.Round(enemy.Distance, 0) / 1000 + "k] Velocity [" + Math.Round(enemy.Velocity, 0) + "]", Logging.Red);
                            }
                        }
                    }
                }

                break;

            // NOTE: The difference between Panicking and StartPanicking is that the bot will move to "Panic" state once in warp & Panicking
            //       and the bot wont go into Panic mode while still "StartPanicking"
            case PanicState.StartPanicking:
            case PanicState.Panicking:

                //
                // Add any warp scramblers to the priority list
                // Use the same rules here as you do before you panic, as we probably want to keep killing DPS if configured to do so
                //

                EntityCache EntityIsWarpScramblingMeWhilePanicing = Cache.Instance.TargetedBy.FirstOrDefault(t => t.IsWarpScramblingMe);
                if (EntityIsWarpScramblingMeWhilePanicing != null)
                {
                    if (Cache.Instance.UseDrones)
                    {
                        Cache.Instance.AddDronePriorityTargets(Cache.Instance.TargetedBy.Where(t => t.IsWarpScramblingMe), DronePriority.WarpScrambler, "Panic", Settings.Instance.AddWarpScramblersToDronePriorityTargetList);
                    }
                    Cache.Instance.AddPrimaryWeaponPriorityTargets(Cache.Instance.TargetedBy.Where(t => t.IsWarpScramblingMe), PrimaryWeaponPriority.WarpScrambler, "Panic", Settings.Instance.AddWarpScramblersToPrimaryWeaponsPriorityTargetList);
                }

                // Failsafe, in theory would/should never happen
                if (_States.CurrentPanicState == PanicState.Panicking && Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                {
                    // Resume is the only state that will make Questor revert to combat mode
                    _States.CurrentPanicState = PanicState.Resume;
                    return;
                }

                if (Cache.Instance.InStation)
                {
                    Logging.Log("Panic", "Entered a station, lower panic mode", Logging.White);
                    Settings.Instance.LoadSettings();
                    _States.CurrentPanicState = PanicState.Panic;
                    return;
                }

                // Once we have warped off 500km, assume we are "safer"
                if (_States.CurrentPanicState == PanicState.StartPanicking && Cache.Instance.DistanceFromMe(_lastNormalX, _lastNormalY, _lastNormalZ) > (int)Distances.PanicDistanceToConsiderSafelyWarpedOff)
                {
                    Logging.Log("Panic", "We have warped off:  My ShipType: [" + Logging.Yellow + Cache.Instance.ActiveShip.TypeName + Logging.White + "] My ShipName [" + Logging.Yellow + Cache.Instance.ActiveShip.GivenName + Logging.White + "]", Logging.White);
                    _States.CurrentPanicState = PanicState.Panicking;
                }

                // We leave the panicking state once we actually start warping off

                EntityCache station = null;
                if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                {
                    station = Cache.Instance.Stations.FirstOrDefault();
                }

                if (station != null && Cache.Instance.InSpace)
                {
                    if (Cache.Instance.InWarp)
                    {
                        if (Cache.Instance.PrimaryWeaponPriorityEntities != null && Cache.Instance.PrimaryWeaponPriorityEntities.Any())
                        {
                            Cache.Instance.RemovePrimaryWeaponPriorityTargets(Cache.Instance.PrimaryWeaponPriorityEntities.ToList());
                        }

                        if (Cache.Instance.UseDrones && Cache.Instance.DronePriorityEntities != null && Cache.Instance.DronePriorityEntities.Any())
                        {
                            Cache.Instance.RemoveDronePriorityTargets(Cache.Instance.DronePriorityEntities.ToList());
                        }

                        break;
                    }

                    if (station.Distance > (int)Distances.WarptoDistance)
                    {
                        NavigateOnGrid.AvoidBumpingThings(Cache.Instance.BigObjectsandGates.FirstOrDefault(), "Panic");
                        if (Cache.Instance.DronePriorityEntities.Any(pt => pt.IsWarpScramblingMe) || Cache.Instance.PrimaryWeaponPriorityEntities.Any(pt => pt.IsWarpScramblingMe))
                        {
                            EntityCache WarpScrambledBy = Cache.Instance.DronePriorityEntities.FirstOrDefault(pt => pt.IsWarpScramblingMe) ?? Cache.Instance.PrimaryWeaponPriorityEntities.FirstOrDefault(pt => pt.IsWarpScramblingMe);
                            if (WarpScrambledBy != null && DateTime.UtcNow > _nextWarpScrambledWarning)
                            {
                                _nextWarpScrambledWarning = DateTime.UtcNow.AddSeconds(20);
                                Logging.Log("Panic", "We are scrambled by: [" + Logging.White + WarpScrambledBy.Name + Logging.Orange + "][" + Logging.White + Math.Round(WarpScrambledBy.Distance, 0) + Logging.Orange + "][" + Logging.White + WarpScrambledBy.Id + Logging.Orange + "]", Logging.Orange);
                                _lastWarpScrambled = DateTime.UtcNow;
                            }
                        }

                        if (DateTime.UtcNow > Cache.Instance.NextWarpAction || DateTime.UtcNow.Subtract(_lastWarpScrambled).TotalSeconds < Time.Instance.WarpScrambledNoDelay_seconds)     //this will effectively spam warpto as soon as you are free of warp disruption if you were warp disrupted in the past 10 seconds)
                        {
                            if (station.WarpTo())
                            {
                                Logging.Log("Panic", "Warping to [" + Logging.Yellow + station.Name + Logging.Red + "][" + Logging.Yellow + Math.Round((station.Distance / 1000) / 149598000, 2) + Logging.Red + " AU away]", Logging.Red);
                                Cache.Instance.IsMissionPocketDone = true;
                            }
                        }
                        else
                        {
                            Logging.Log("Panic", "Warping will be attempted again after [" + Math.Round(Cache.Instance.NextWarpAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + "sec]", Logging.Red);
                        }

                        //if (Cache.Instance.ActiveShip.GroupId == (int)Group.Capsule)
                        //{
                        //    Logging.Log("Panic", "You are in a Capsule, you must have died :(", Logging.Red);
                        //}
                        return;
                    }

                    if (station.Distance < (int)Distances.DockingRange)
                    {
                        if (station.Dock())
                        {
                            Logging.Log("Panic", "Docking with [" + Logging.Yellow + station.Name + Logging.Red + "][" + Logging.Yellow + Math.Round((station.Distance / 1000) / 149598000, 2) + Logging.Red + " AU away]", Logging.Red);
                        }

                        return;
                    }

                    if (DateTime.UtcNow > Cache.Instance.NextTravelerAction)
                    {
                        if (Cache.Instance.Approaching == null || Cache.Instance.Approaching.Id != station.Id || Cache.Instance.MyShipEntity.Velocity < 50)
                        {
                            Logging.Log("Panic", "Approaching to [" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.Red);
                            station.Approach();
                            Cache.Instance.NextTravelerAction = DateTime.UtcNow.AddSeconds(Time.Instance.ApproachDelay_seconds);
                            return;
                        }

                        Logging.Log("Panic", "Already Approaching to: [" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.Red);
                        return;
                    }

                    Logging.Log("Panic", "Approaching has been delayed for [" + Math.Round(Cache.Instance.NextWarpAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + "sec]", Logging.Red);
                    return;
                }

                if (Cache.Instance.InSpace)
                {
                    if (DateTime.UtcNow.Subtract(Cache.Instance.LastLoggingAction).TotalSeconds > 15)
                    {
                        Logging.Log("Panic", "No station found in local?", Logging.Red);
                    }

                    if (Cache.Instance.SafeSpotBookmarks.Any() && Cache.Instance.SafeSpotBookmarks.Any(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId))
                    {
                        List <DirectBookmark> SafeSpotBookmarksInLocal = new List <DirectBookmark>(Cache.Instance.SafeSpotBookmarks
                                                                                                   .Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId)
                                                                                                   .OrderBy(b => b.CreatedOn));

                        if (SafeSpotBookmarksInLocal.Any())
                        {
                            DirectBookmark offridSafeSpotBookmark = SafeSpotBookmarksInLocal.OrderBy(i => Cache.Instance.DistanceFromMe(i.X ?? 0, i.Y ?? 0, i.Z ?? 0)).FirstOrDefault();
                            if (offridSafeSpotBookmark != null)
                            {
                                if (Cache.Instance.InWarp)
                                {
                                    _States.CurrentPanicState = PanicState.Panic;
                                    return;
                                }

                                if (Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                                {
                                    Logging.Log("Panic", "We are still warp scrambled!", Logging.Red);
                                    //This runs every 'tick' so we should see it every 1.5 seconds or so
                                    _lastWarpScrambled = DateTime.UtcNow;
                                    return;
                                }

                                if (DateTime.UtcNow > Cache.Instance.NextWarpAction || DateTime.UtcNow.Subtract(_lastWarpScrambled).TotalSeconds < 10)
                                //this will effectively spam warpto as soon as you are free of warp disruption if you were warp disrupted in the past 10 seconds
                                {
                                    if (offridSafeSpotBookmark.WarpTo())
                                    {
                                        double DistanceToBm = Cache.Instance.DistanceFromMe(offridSafeSpotBookmark.X ?? 0,
                                                                                            offridSafeSpotBookmark.Y ?? 0,
                                                                                            offridSafeSpotBookmark.Z ?? 0);
                                        Logging.Log("Panic", "Warping to safespot bookmark [" + offridSafeSpotBookmark.Title + "][" + Math.Round((DistanceToBm / 1000) / 149598000, 2) + " AU away]", Logging.Red);
                                        return;
                                    }

                                    return;
                                }

                                Logging.Log("Panic", "Warping has been delayed for [" + Math.Round(Cache.Instance.NextWarpAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + "sec]", Logging.Red);
                                return;
                            }
                        }
                    }
                    else
                    {
                        // What is this you say?  No star?
                        if (Cache.Instance.Star == null)
                        {
                            return;
                        }

                        if (Cache.Instance.Star.Distance > (int)Distances.WeCanWarpToStarFromHere)
                        {
                            if (Cache.Instance.InWarp)
                            {
                                return;
                            }

                            if (Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe))
                            {
                                Logging.Log("Panic", "We are still warp scrambled!", Logging.Red);
                                //This runs every 'tick' so we should see it every 1.5 seconds or so
                                _lastWarpScrambled = DateTime.UtcNow;
                                return;
                            }

                            //this will effectively spam warpto as soon as you are free of warp disruption if you were warp disrupted in the past 10 seconds
                            if (DateTime.UtcNow > Cache.Instance.NextWarpAction || DateTime.UtcNow.Subtract(_lastWarpScrambled).TotalSeconds < 10)
                            {
                                if (Cache.Instance.Star.WarpTo())
                                {
                                    Logging.Log("Panic", "Warping to [" + Logging.Yellow + Cache.Instance.Star.Name + Logging.Red + "][" + Logging.Yellow + Math.Round((Cache.Instance.Star.Distance / 1000) / 149598000, 2) + Logging.Red + " AU away]", Logging.Red);
                                    return;
                                }

                                return;
                            }

                            Logging.Log("Panic", "Warping has been delayed for [" + Math.Round(Cache.Instance.NextWarpAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + "sec]", Logging.Red);
                            return;
                        }
                    }
                }

                Logging.Log("Panic", "At a safe location, lower panic mode", Logging.Red);
                Settings.Instance.LoadSettings();
                _States.CurrentPanicState = PanicState.Panic;
                break;

            case PanicState.BookmarkMyWreck:
                BookmarkMyWreckAttempts++;
                if (Cache.Instance.Wrecks.Any(i => i.Name.Contains(Settings.Instance.CombatShipName)))
                {
                    Cache.Instance.CreateBookmark("Wreck: " + Settings.Instance.CombatShipName);
                    _States.CurrentPanicState = PanicState.StartPanicking;
                    break;
                }

                if (BookmarkMyWreckAttempts++ > 3)
                {
                    _States.CurrentPanicState = PanicState.StartPanicking;
                    break;
                }

                break;

            case PanicState.Panic:

                // Do not resume until you're no longer in a capsule
                if (Cache.Instance.ActiveShip.GroupId == (int)Group.Capsule)
                {
                    break;
                }

                if (Cache.Instance.InStation)
                {
                    if (Cache.Instance.IsCorpInWar && Settings.Instance.WatchForActiveWars)
                    {
                        if (Settings.Instance.DebugWatchForActiveWars)
                        {
                            Logging.Log("Panic", "Cache.Instance.IsCorpInWar [" + Cache.Instance.IsCorpInWar + "] and Settings.Instance.WatchForActiveWars [" + Settings.Instance.WatchForActiveWars + "] staying in panic (effectively paused in station)", Logging.Debug);
                        }
                        Cache.Instance.Paused       = true;
                        Settings.Instance.AutoStart = false;
                        return;
                    }

                    if (Cache.Instance.DirectEve.HasSupportInstances() && Settings.Instance.UseStationRepair)
                    {
                        if (!Cache.Instance.RepairItems("Repair Function"))
                        {
                            break;                                                     //attempt to use repair facilities if avail in station
                        }
                    }
                    Logging.Log("Panic", "We're in a station, resume mission", Logging.Red);
                    _States.CurrentPanicState = _delayedResume ? PanicState.DelayedResume : PanicState.Resume;
                }

                bool isSafe = Cache.Instance.ActiveShip.CapacitorPercentage >= Settings.Instance.SafeCapacitorPct;
                isSafe &= Cache.Instance.ActiveShip.ShieldPercentage >= Settings.Instance.SafeShieldPct;
                isSafe &= Cache.Instance.ActiveShip.ArmorPercentage >= Settings.Instance.SafeArmorPct;
                if (isSafe)
                {
                    if (Cache.Instance.InSpace)
                    {
                        Cache.Instance.RepairAll = true;
                    }
                    Logging.Log("Panic", "We have recovered, resume mission", Logging.Red);
                    _States.CurrentPanicState = _delayedResume ? PanicState.DelayedResume : PanicState.Resume;
                }

                if (_States.CurrentPanicState == PanicState.DelayedResume)
                {
                    Logging.Log("Panic", "Delaying resume for " + _randomDelay + " seconds", Logging.Red);
                    Cache.Instance.IsMissionPocketDone = false;
                    _resumeTime = DateTime.UtcNow.AddSeconds(_randomDelay);
                }
                break;

            case PanicState.DelayedResume:
                if (DateTime.UtcNow > _resumeTime)
                {
                    _States.CurrentPanicState = PanicState.Resume;
                }
                break;

            case PanicState.Resume:

                // Don't do anything here
                break;
            }
        }
Example #20
0
        internal static bool PerformFinalDestinationTask(long stationId, string stationName, ref DateTime nextAction, ref DirectBookmark localundockBookmark)
        {
            if (Cache.Instance.InStation && Cache.Instance.DirectEve.Session.StationId == stationId)
            {
                Logging.Log("Traveler.StationDestination: Arrived in station");
                return(true);
            }

            if (Cache.Instance.InStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.Now)
                {
                    Logging.Log("Traveler.StationDestination: We're docked in the wrong station, undocking from [" + Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0) + "]");

                    if (!string.IsNullOrEmpty(Settings.Instance.UndockPrefix))
                    {
                        var bookmarks = Cache.Instance.DirectEve.Bookmarks.Where(b => b.Title.Contains(Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0)) && b.Title.Contains(Settings.Instance.UndockPrefix));
                        if (bookmarks != null && bookmarks.Count() > 0)
                        {
                            localundockBookmark = bookmarks.FirstOrDefault();
                            if (localundockBookmark.X == null || localundockBookmark.Y == null || localundockBookmark.Z == null)
                            {
                                Logging.Log("Traveler.StationDestination: undock bookmark [" + localundockBookmark.Title + "] is unusable: it has no coords");
                                localundockBookmark = null;
                            }
                            else
                            {
                                Logging.Log("Traveler.StationDestination: undock bookmark [" + localundockBookmark.Title + "] is usable: it has coords");
                            }
                        }
                        else
                        {
                            Logging.Log("Traveler.StationDestination: undock bookmark does not exist");
                        }
                    }
                    else
                    {
                        Logging.Log("Traveler.StationDestination: UndockPrefix is not configured");
                    }
                    Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.Now.AddSeconds((int)Time.TravelerExitStationAmIInSpaceYet_seconds);
                    //nextAction = DateTime.Now.AddSeconds(Settings.Instance.UndockDelay);
                }

                // We are not there yet
                return(false);
            }

            if (!Cache.Instance.InSpace)
            {
                // We are not in station and not in space?  Wait for a bit
                return(false);
            }

            if (nextAction > DateTime.Now)
            {
                return(false);
            }

            if (localundockBookmark != null)
            {
                if (Cache.Instance.DistanceFromMe(localundockBookmark.X ?? 0, localundockBookmark.Y ?? 0, localundockBookmark.Z ?? 0) < (int)Distance.WarptoDistance)
                {
                    Logging.Log("Traveler.BookmarkDestination: Arrived at undock bookmark [" + localundockBookmark.Title + "]");
                    localundockBookmark = null;
                }
                else
                {
                    Logging.Log("Traveler.BookmarkDestination: Warping to undock bookmark [" + localundockBookmark.Title + "]");
                    localundockBookmark.WarpTo();
                    nextAction = DateTime.Now.AddSeconds(10);
                    //nextAction = DateTime.Now.AddSeconds(Settings.Instance.UndockDelay);
                    return(false);
                }
            }
            else
            {
                Logging.Log("Traveler.BookmarkDestination: undock bookmark does not exist and equals null");
            }

            var entity = Cache.Instance.EntitiesByName(stationName).FirstOrDefault();

            if (entity == null)
            {
                // We are there but no station? Wait a bit
                return(false);
            }

            if (entity.Distance < (int)Distance.DockingRange)
            {
                Logging.Log("Traveler.StationDestination: Dock at [" + entity.Name + "]");
                entity.Dock();
            }
            else if (entity.Distance < (int)Distance.WarptoDistance)
            {
                entity.Approach();
            }
            else
            {
                Logging.Log("Traveler.StationDestination: Warp to and dock at [" + entity.Name + "]");
                entity.WarpTo();
            }

            nextAction = DateTime.Now.AddSeconds(20);
            return(false);
        }
Example #21
0
        public void ProcessState()
        {
            if (DateTime.UtcNow.Subtract(_lastPulse).TotalMilliseconds < Time.Instance.QuestorPulse_milliseconds) //default: 1500ms
            {
                return;
            }

            _lastPulse = DateTime.UtcNow;

            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentMiningState = MiningState.GotoBase;
            }

            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) &&
                (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            _panic.ProcessState();

            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                // If Panic is in panic state, questor is in panic States.CurrentCombatMissionBehaviorState :)
                _States.CurrentMiningState = MiningState.Panic;

                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState    = PanicState.Normal;
                _States.CurrentTravelerState = TravelerState.Idle;
                _States.CurrentMiningState   = MiningState.GotoBelt;
            }

            if (Settings.Instance.DebugMiningBehavior)
            {
                Logging.Log("MiningBehavior", "Pre-switch", Logging.White);
            }

            switch (_States.CurrentMiningState)
            {
            case MiningState.Default:
            case MiningState.Idle:
                _States.CurrentMiningState = MiningState.Cleanup;
                break;

            case MiningState.Cleanup:
                if (Cache.Instance.LootAlreadyUnloaded == false)
                {
                    _States.CurrentMiningState = MiningState.GotoBase;
                    break;
                }

                Cleanup.CheckEVEStatus();
                _States.CurrentMiningState = MiningState.Arm;
                break;

            case MiningState.GotoBase:
                DirectBookmark miningHome = Cache.Instance.BookmarksByLabel("Mining Home").FirstOrDefault();

                //Cache.Instance.DirectEve.Navigation.GetDestinationPath
                Traveler.TravelToMiningHomeBookmark(miningHome, "Mining go to base");

                if (_States.CurrentTravelerState == TravelerState.AtDestination)     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("MiningBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow = false;     //we are there - turn off the 'forced' gotobase
                    _States.CurrentMiningState = MiningState.UnloadLoot;
                    Traveler.Destination       = null;
                }
                break;

            case MiningState.UnloadLoot:

                //
                // this state should never be reached in space. if we are in space and in this state we should switch to gotobase
                //
                if (Cache.Instance.InSpace)
                {
                    Logging.Log(_States.CurrentCombatMissionBehaviorState.ToString(), "We are in space, how did we get set to this state while in space? Changing state to: GotoBase", Logging.White);
                    _States.CurrentMiningState = MiningState.GotoBase;
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("MiningBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;

                    if (_States.CurrentCombatState == CombatState.OutOfAmmo)
                    {
                        Logging.Log("MiningBehavior.UnloadLoot", "We are out of ammo", Logging.Orange);
                        _States.CurrentMiningState = MiningState.Idle;
                        return;
                    }

                    _States.CurrentMiningState  = MiningState.Idle;
                    _States.CurrentQuestorState = QuestorState.Idle;
                    Logging.Log("MiningBehavior.Unloadloot", "CharacterMode: [" + Settings.Instance.CharacterMode + "], AfterMissionSalvaging: [" + Settings.Instance.AfterMissionSalvaging + "], MiningState: [" + _States.CurrentMiningState + "]", Logging.White);
                    return;
                }
                break;

            case MiningState.Start:
                Cache.Instance.OpenWrecks  = false;
                _States.CurrentMiningState = MiningState.Arm;
                DirectBookmark asteroidShortcut = Cache.Instance.BookmarksByLabel("Asteroid Location").FirstOrDefault();

                if (asteroidShortcut != null)
                {
                    asteroidShortcut.Delete();
                }
                break;

            case MiningState.Arm:

                //
                // this state should never be reached in space. if we are in space and in this state we should switch to gotobase
                //
                if (Cache.Instance.InSpace)
                {
                    Logging.Log(_States.CurrentMiningState.ToString(), "We are in space, how did we get set to this state while in space? Changing state to: GotoBase", Logging.White);
                    _States.CurrentMiningState = MiningState.GotoBase;
                }

                if (_States.CurrentArmState == ArmState.Idle)
                {
                    Logging.Log("Arm", "Begin", Logging.White);
                    _States.CurrentArmState = ArmState.Begin;

                    // Load ammo... this "fixes" the problem I experienced with not reloading after second arm phase. The quantity was getting set to 0.
                    Arm.AmmoToLoad.Clear();
                    Arm.AmmoToLoad.Add(Settings.Instance.Ammo.FirstOrDefault());

                    //FIXME: bad hack - this should be fixed differently / elsewhere
                    Ammo FirstAmmoToLoad = Arm.AmmoToLoad.FirstOrDefault();
                    if (FirstAmmoToLoad != null && FirstAmmoToLoad.Quantity == 0)
                    {
                        FirstAmmoToLoad.Quantity = 333;
                    }
                }

                Arm.ProcessState();

                if (_States.CurrentArmState == ArmState.NotEnoughAmmo)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughAmmo", Logging.Orange);
                    _States.CurrentArmState    = ArmState.Idle;
                    _States.CurrentMiningState = MiningState.Error;
                }

                if (_States.CurrentArmState == ArmState.NotEnoughDrones)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughDrones", Logging.Orange);
                    _States.CurrentArmState    = ArmState.Idle;
                    _States.CurrentMiningState = MiningState.Error;
                }

                if (_States.CurrentArmState == ArmState.Done)
                {
                    if (DateTime.UtcNow > Cache.Instance.LastInSpace.AddSeconds(45))     //do not try to leave the station until you have been docked for at least 45seconds! (this gives some overhead to load the station env + session change timer)
                    {
                        //we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                        Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                        Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                        _States.CurrentArmState   = ArmState.Idle;
                        _States.CurrentDroneState = DroneState.WaitingForTargets;


                        //exit the station
                        Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);

                        //set up a wait of 10 seconds so the undock can complete
                        _lastPulse = DateTime.UtcNow.AddSeconds(10);
                        _States.CurrentMiningState = MiningState.GotoBelt;
                    }
                }
                break;

            case MiningState.GotoBelt:
                if (DateTime.UtcNow.Subtract(_lastPulse).TotalMilliseconds < Time.Instance.QuestorPulse_milliseconds * 2)
                {
                    return;
                }

                if (Cache.Instance.InWarp || (!Cache.Instance.InSpace && !Cache.Instance.InStation))
                {
                    return;
                }

                //
                // this should goto a mining system bookmark (one of possibly many)
                // then goto the 1st belt. This would allow for mining in systems without stations
                //
                Logging.Log("MiningBehavior", "Setting Destination to 1st Asteroid belt.", Logging.White);

                DirectBookmark asteroidShortcutGTB = Cache.Instance.BookmarksByLabel("Asteroid Location").FirstOrDefault();

                if (asteroidShortcutGTB != null)
                {
                    if (Cache.Instance.EntityById(_currentBelt.Id).Distance < 65000)
                    {
                        _States.CurrentMiningState = MiningState.Mine;
                        Traveler.Destination       = null;
                    }
                    else
                    {
                        asteroidShortcutGTB.WarpTo();
                        _lastPulse = DateTime.UtcNow;
                    }
                    break;
                }

                IEnumerable <EntityCache> belts = Cache.Instance.Entities.Where(i => i.GroupId == (int)Group.AsteroidBelt && !i.Name.ToLower().Contains("ice") && !EmptyBelts.Contains(i.Id));
                EntityCache belt = belts.OrderBy(x => x.Distance).FirstOrDefault();
                _currentBelt = belt;

                //Traveler.Destination = new MissionBookmarkDestination(belt);

                if (belt != null)
                {
                    if (belt.Distance < 35000)
                    {
                        _States.CurrentMiningState = MiningState.Mine;
                        Traveler.Destination       = null;
                    }
                    else
                    {
                        if (belt.WarpTo())
                        {
                            _lastPulse = DateTime.UtcNow;
                        }
                    }
                    break;
                }

                _States.CurrentMiningState = MiningState.GotoBase;
                Logging.Log("MiningBehavior", "Could not find a suitable Asteroid belt.", Logging.White);
                Settings.Instance.AutoStart = false;
                break;

            case MiningState.Mine:

                IEnumerable <EntityCache> _asteroidsOnGrid  = Cache.Instance.EntitiesOnGrid.Where(i => i.Distance < (int)Distances.OnGridWithMe && i.CategoryId == (int)CategoryID.Asteroid).OrderBy(i => i.Distance);
                IEnumerable <EntityCache> _asteroidsInRange = _asteroidsOnGrid.Where(i => i.Distance < 65000).ToList();
                EntityCache asteroid = null;

                if (asteroid == null && _asteroidsInRange.Any(i => i.GroupId == (int)Group.Kernite))
                {
                    asteroid = _asteroidsInRange.Where(i => i.GroupId == (int)Group.Kernite).OrderBy(i => i.Distance).FirstOrDefault();
                }

                if (asteroid == null && _asteroidsInRange.Any(i => i.GroupId == (int)Group.Plagioclase))
                {
                    asteroid = _asteroidsInRange.Where(i => i.GroupId == (int)Group.Plagioclase).OrderBy(i => i.Distance).FirstOrDefault();
                }

                if (asteroid == null && _asteroidsInRange.Any(i => i.GroupId == (int)Group.Pyroxeres))
                {
                    asteroid = _asteroidsInRange.Where(i => i.GroupId == (int)Group.Pyroxeres).OrderBy(i => i.Distance).FirstOrDefault();
                }

                if (asteroid == null && _asteroidsInRange.Any(i => i.GroupId == (int)Group.Scordite))
                {
                    asteroid = _asteroidsInRange.Where(i => i.GroupId == (int)Group.Scordite).OrderBy(i => i.Distance).FirstOrDefault();
                }

                if (asteroid == null && _asteroidsInRange.Any(i => i.GroupId == (int)Group.Veldspar))
                {
                    asteroid = _asteroidsInRange.Where(i => i.GroupId == (int)Group.Veldspar).OrderBy(i => i.Distance).FirstOrDefault();
                }


                if (asteroid == null)
                {
                    EmptyBelts.Add(_currentBelt.Id);
                    DirectBookmark asteroidShortcutBM2 = Cache.Instance.BookmarksByLabel("Asteroid Location").FirstOrDefault();

                    if (asteroidShortcutBM2 != null)
                    {
                        asteroidShortcutBM2.Delete();
                    }

                    Logging.Log("MiningBehavior", "Could not find a suitable Asteroid to mine in this belt.", Logging.White);
                    _States.CurrentMiningState = MiningState.GotoBelt;
                    break;
                }

                Logging.Log("Mining: [", "Target Rock is [" + asteroid.Name + "][" + Math.Round(asteroid.Distance / 1000, 0) + "k] ID [" + asteroid.MaskedId + "] GroupID [" + asteroid.GroupId + "]", Logging.White);
                _targetAsteroidID = asteroid.Id;
                _targetAsteroid.Approach();
                _States.CurrentMiningState = MiningState.MineAsteroid;
                break;

            case MiningState.MineAsteroid:
                if (Cache.Instance.EntityById(_targetAsteroidID) == null)
                {
                    Logging.Log("Mining: [", "Target Rock [" + Cache.Instance.MaskedID(_targetAsteroidID) + "] has been depleted. Searching for another target.", Logging.White);
                    _States.CurrentMiningState = MiningState.Mine;
                    return;
                }
                _targetAsteroid = Cache.Instance.EntityById(_targetAsteroidID);
                Combat.ProcessState();
                Drones.ProcessState();

                // If we are out of ammo, return to base, Arm should then grab the right ammo / crystals / drones
                if (_States.CurrentCombatState == CombatState.OutOfAmmo)
                {
                    Logging.Log("Combat", "Out of Ammo!", Logging.Orange);
                    _States.CurrentMiningState = MiningState.GotoBase;
                }

                //check if we're full

                //
                // we really ought to be checking for and using the OreHold if needed, not directly using the cargohold ffs!
                //
                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    return;
                }

                if (Cache.Instance.CurrentShipsCargo.IsValid && (Cache.Instance.CurrentShipsCargo.UsedCapacity >= Cache.Instance.CurrentShipsCargo.Capacity * .9) && Cache.Instance.CurrentShipsCargo.Capacity > 0)
                {
                    if (_States.CurrentDroneState == DroneState.WaitingForTargets)
                    {
                        Logging.Log("Miner:MineAsteroid", "We are full, go to base to unload. Capacity is: " + Cache.Instance.CurrentShipsCargo.Capacity + ", Used: " + Cache.Instance.CurrentShipsCargo.UsedCapacity, Logging.White);
                        _States.CurrentMiningState = MiningState.GotoBase;
                        break;
                    }

                    if (_States.CurrentDroneState == DroneState.WaitingForTargets)
                    {
                        Logging.Log("Miner:MineAsteroid", "We are full, but drones are busy. Drone state: " + _States.CurrentDroneState.ToString(), Logging.White);
                    }
                }

                //
                // do we need to make sure the rock is in targeting range? rats that damp, frigates with crap skills?, wormhole effects...
                //
                if (_targetAsteroid.Distance < 10000)
                {
                    if (_targetAsteroid.Distance < 9400)
                    {
                        if (_asteroidBookmarkForID != _targetAsteroid.Id)
                        {
                            DirectBookmark asteroidShortcutBM = Cache.Instance.BookmarksByLabel("Asteroid Location").FirstOrDefault();

                            if (asteroidShortcutBM != null)
                            {
                                asteroidShortcutBM.UpdateBookmark("Asteroid Location", "Mining Shortcut");
                            }
                            else
                            {
                                Cache.Instance.DirectEve.BookmarkCurrentLocation("Asteroid Location", "Mining Shortcut", null);
                            }

                            _asteroidBookmarkForID = _targetAsteroid.Id;
                        }
                    }

                    if (Cache.Instance.Targeting.Contains(_targetAsteroid))
                    {
                        if (Settings.Instance.DebugMiningBehavior)
                        {
                            Logging.Log("Miner:MineAsteroid", "Targeting asteroid.", Logging.White);
                        }
                        return;
                        //wait
                    }

                    if (Cache.Instance.Targets.Contains(_targetAsteroid))
                    {
                        if (Settings.Instance.DebugMiningBehavior)
                        {
                            Logging.Log("Miner:MineAsteroid", "Asteroid Targeted.", Logging.White);
                        }
                        //if(!_targetAsteroid.IsActiveTarget) _targetAsteroid.MakeActiveTarget();
                        List <ModuleCache> miningTools = Cache.Instance.Modules.Where(m => MiningToolGroupIDs.Contains(m.GroupId)).ToList();

                        _minerNumber = 0;
                        foreach (ModuleCache miningTool in miningTools)
                        {
                            if (Cache.Instance.LastActivatedTimeStamp != null && Cache.Instance.LastActivatedTimeStamp.ContainsKey(miningTool.ItemId))
                            {
                                if (Cache.Instance.LastActivatedTimeStamp[miningTool.ItemId].AddSeconds(3) > DateTime.UtcNow)
                                {
                                    continue;
                                }
                            }

                            _minerNumber++;

                            // Are we on the right target?
                            if (miningTool.IsActive)
                            {
                                if (miningTool.TargetId != _targetAsteroid.Id)
                                {
                                    if (miningTool.Click())
                                    {
                                        return;
                                    }

                                    return;
                                }
                                continue;
                            }

                            // Are we deactivating?
                            if (miningTool.IsDeactivating)
                            {
                                continue;
                            }

                            if (miningTool.Activate(_targetAsteroid))
                            {
                                //only activate one module per cycle
                                Logging.Log("Mining", "Activating mining tool [" + _minerNumber + "] on [" + _targetAsteroid.Name + "][" + Cache.Instance.MaskedID(_targetAsteroid.Id) + "][" + Math.Round(_targetAsteroid.Distance / 1000, 0) + "k away]", Logging.Teal);
                                return;
                            }

                            continue;
                        }

                        return;
                    }     //mine

                    //asteroid is not targeted
                    if (Settings.Instance.DebugMiningBehavior)
                    {
                        Logging.Log("Miner:MineAsteroid", "Asteroid not yet targeted.", Logging.White);
                    }
                    if (DateTime.UtcNow < Cache.Instance.NextTargetAction)     //if we just did something wait a fraction of a second
                    {
                        return;
                    }

                    if (Cache.Instance.MaxLockedTargets == 0)
                    {
                        if (!_isJammed)
                        {
                            Logging.Log("Mining", "We are jammed and can't target anything", Logging.Orange);
                        }

                        _isJammed = true;
                        return;
                    }

                    if (_isJammed)
                    {
                        // Clear targeting list as it does not apply
                        Cache.Instance.TargetingIDs.Clear();
                        Logging.Log("Mining", "We are no longer jammed, ReTargeting", Logging.Teal);
                    }
                    _isJammed = false;

                    _targetAsteroid.LockTarget("Mining.targetAsteroid");
                    Cache.Instance.NextTargetAction = DateTime.UtcNow.AddMilliseconds(Time.Instance.TargetDelay_milliseconds);
                    return;
                }     //check 10K distance

                //
                // not inside 10k
                //
                if (Settings.Instance.DebugMiningBehavior)
                {
                    Logging.Log("Miner:MineAsteroid", "Debug: Distance to Target [" + Math.Round(_targetAsteroid.Distance / 1000, 2) + "] > 10K.] Id [" + _targetAsteroid.Id + "] TargetingMe [" + Combat.TargetingMe.Count() + "]", Logging.White);
                }
                //this isn't working because Cache.Instance.Approaching.TargetValue always seems to return null. This will negatively impact combat since it won't orbit. Might want to check CombatState instead.
                if (Cache.Instance.IsApproaching(_targetAsteroidID) && !Cache.Instance.TargetedBy.Any())
                {
                    //
                    // this will only approach every 15 sec
                    //
                    _targetAsteroid.Approach();
                }


                break;
            } //ends MiningState switch
        }     //ends ProcessState method
Example #22
0
        internal static bool PerformFinalDestinationTask(DirectBookmark bookmark, int warpDistance, ref DateTime nextAction, ref DirectBookmark undockBookmark)
        {
            // The bookmark no longer exists, assume we aren't there
            if (bookmark == null)
            {
                return(false);
            }

            if (Cache.Instance.DirectEve.Session.IsInStation)
            {
                // We have arived
                if (bookmark.ItemId.HasValue && bookmark.ItemId == Cache.Instance.DirectEve.Session.StationId)
                {
                    return(true);
                }

                // We are apparently in a station that is incorrect
                Logging.Log("Traveler.BookmarkDestination: We're docked in the wrong station, undocking");
                if (!string.IsNullOrEmpty(Settings.Instance.UndockPrefix))
                {
                    var bookmarks = Cache.Instance.DirectEve.Bookmarks.Where(b => b.Title.Contains(Cache.Instance.DirectEve.GetLocationName(Cache.Instance.DirectEve.Session.StationId ?? 0)) && b.Title.Contains(Settings.Instance.UndockPrefix));
                    if (bookmarks != null && bookmarks.Count() > 0)
                    {
                        undockBookmark = bookmarks.FirstOrDefault();
                        if (undockBookmark.X == null || undockBookmark.Y == null || undockBookmark.Z == null)
                        {
                            Logging.Log("Traveler.StationDestination: undock bookmark [" + undockBookmark.Title + "] is unusable: it has no coords");
                            undockBookmark = null;
                        }
                        else
                        {
                            Logging.Log("Traveler.StationDestination: undock bookmark [" + undockBookmark.Title + "] is usable: it has coords");
                        }
                    }
                    else
                    {
                        Logging.Log("Traveler.StationDestination: undock bookmark does not exist");
                    }
                }
                else
                {
                    Logging.Log("Traveler.StationDestination: UndockPrefix is not configured");
                }
                Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                nextAction = DateTime.Now.AddSeconds((int)Time.TravelerExitStationAmIInSpaceYet_seconds);
                return(false);
            }

            // Is this a station bookmark?
            if (bookmark.Entity != null && bookmark.Entity.GroupId == (int)Group.Station)
            {
                var arrived = StationDestination.PerformFinalDestinationTask(bookmark.Entity.Id, bookmark.Entity.Name, ref nextAction, ref undockBookmark);
                if (arrived)
                {
                    Logging.Log("Traveler.BookmarkDestination: Arrived at bookmark [" + bookmark.Title + "]");
                }
                return(arrived);
            }

            // Its not a station bookmark, make sure we are in space
            if (Cache.Instance.DirectEve.Session.IsInStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.Now)
                {
                    Logging.Log("Traveler.BookmarkDestination: We're docked but our destination is in space, undocking");

                    Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.Now.AddSeconds((int)Time.TravelerExitStationAmIInSpaceYet_seconds);
                }

                // We are not there yet
                return(false);
            }

            if (!Cache.Instance.InSpace)
            {
                // We are not in space and not in a station, wait a bit
                return(false);
            }

            if (undockBookmark != null)
            {
                if (Cache.Instance.DistanceFromMe(undockBookmark.X ?? 0, undockBookmark.Y ?? 0, undockBookmark.Z ?? 0) < (int)Distance.WarptoDistance)
                {
                    Logging.Log("Traveler.BookmarkDestination: Arrived at undock bookmark [" + undockBookmark.Title + "]");
                    undockBookmark = null;
                }
                else
                {
                    Logging.Log("Traveler.BookmarkDestination: Warping to undock bookmark [" + undockBookmark.Title + "]");
                    undockBookmark.WarpTo();
                    nextAction = DateTime.Now.AddSeconds((int)Time.TravelerInWarpedNextCommandDelay_seconds);
                    //nextAction = DateTime.Now.AddSeconds(Settings.Instance.UndockDelay);
                    return(false);
                }
            }

            // This bookmark has no x / y / z, assume we are there.
            if (bookmark.X == -1 || bookmark.Y == -1 || bookmark.Z == -1)
            {
                Logging.Log("Traveler.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "][No XYZ]");
                return(true);
            }

            var distance = Cache.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);

            if (distance < warpDistance)
            {
                Logging.Log("Traveler.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "]");
                return(true);
            }

            if (nextAction > DateTime.Now)
            {
                return(false);
            }

            Logging.Log("Traveler.BookmarkDestination: Warping to bookmark [" + bookmark.Title + "]");
            Cache.Instance.DoNotBreakInvul = false;
            bookmark.WarpTo();
            nextAction = DateTime.Now.AddSeconds((int)Time.TravelerInWarpedNextCommandDelay_seconds);
            return(false);
        }
Example #23
0
        internal static bool PerformFinalDestinationTask(DirectBookmark bookmark, int warpDistance, ref DateTime nextAction)
        {
            // The bookmark no longer exists, assume we are there
            if (bookmark == null)
            {
                return(true);
            }

            var invType = Cache.Instance.InvTypesById[bookmark.TypeId ?? -1];

            if (invType.GroupId == (int)Group.Station)  // Let StationDestination handle it :)
            {
                var arrived = StationDestination.PerformFinalDestinationTask(bookmark.ItemId ?? -1, bookmark.Entity.Name, ref nextAction);
                if (arrived)
                {
                    Logging.Log("Traveler.BookmarkDestination: Arrived at bookmark [" + bookmark.Title + "]");
                }
                return(arrived);
            }

            // Its not a station bookmark, make sure we are in space
            if (!Cache.Instance.InSpace && Cache.Instance.InStation)
            {
                // We are in a station, but not the correct station!
                if (nextAction < DateTime.Now)
                {
                    Logging.Log("Traveler.BookmarkDestination: We're docked but our destination is in space, undocking");

                    Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation);
                    nextAction = DateTime.Now.AddSeconds(30);
                }

                // We are not there yet
                return(false);
            }

            if (!Cache.Instance.InSpace)
            {
                // We are not in space and not in a station, wait a bit
                return(false);
            }

            // This bookmark has no x / y / z, assume we are there.
            if (bookmark.X == -1 || bookmark.Y == -1 || bookmark.Z == -1)
            {
                Logging.Log("Traveler.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "][No XYZ]");
                return(true);
            }

            var distance = Cache.Instance.DistanceFromMe(bookmark.X ?? 0, bookmark.Y ?? 0, bookmark.Z ?? 0);

            if (distance < warpDistance)
            {
                Logging.Log("Traveler.BookmarkDestination: Arrived at the bookmark [" + bookmark.Title + "]");
                return(true);
            }

            if (nextAction > DateTime.Now)
            {
                return(false);
            }

            Logging.Log("Traveler.BookmarkDestination: Warping to bookmark [" + bookmark.Title + "]");
            bookmark.WarpTo();
            nextAction = DateTime.Now.AddSeconds(30);
            return(false);
        }