private void ResetFusion() { if (!UserFusionOnly) { _volumeCenter.X = 0; _volumeCenter.Y = 0; _volumeCenter.Z = (float)(HeadNeckOffset); } FusionManager.ResetReconstruction(_volumeCenter); }
private void ResetFusion() { if (!UserFusionOnly) { _volumeCenter.X = 0; _volumeCenter.Y = 0; _volumeCenter.Z = (float)(HeadNeckOffset); } FusionManager.ResetReconstruction(_volumeCenter); }