public void SetDistanceArrayIndex()
    {
        if (objectDistanceArray.Length != fusionManager.GetUnitNum())
        {
            objectDistanceArray = new float[fusionManager.GetUnitNum()];
        }

        if (enemyObjectDistanceArray.Length != fusionManager.GetEnemyUnitNum())
        {
            enemyObjectDistanceArray = new float[fusionManager.GetEnemyUnitNum()];
        }
    }
    void Start()
    {
        gameManager     = GameManager.Instance;
        fusionManager   = FindObjectOfType <FusionManager>();
        stageManager    = FindObjectOfType <StageManager>();
        mapSliderScript = FindObjectOfType <MapSliderScript>();


        audi = GetComponent <AudioSource>();
        anim = GetComponent <Animator>();

        int enemyUnitNum = fusionManager.GetEnemyUnitNum() + 1;

        fusionManager.SetEnemyUnitNum(enemyUnitNum);

        firstHeart = heart;
        firstDp    = dp;

        spawnStrongestNum = Random.Range(0, strongestSpawned.Length);

        for (int i = 0; i < gameManager.GetSaveData().currentStage; i++)
        {
            setStat();
        }

        SetMaxHealth();
    }
Example #3
0
    private void PlusEnemyNum()
    {
        fusionManager.SetEnemyUnitNum(thisUnitNum = fusionManager.GetEnemyUnitNum() + 1);

        fusionManager.SetEnemyUnitNO(thisUnitNO = fusionManager.GetEnemyUnitNO() + 1d);
    }