using UnityEngine; using UnityEngine.Events; public class JumpState : StateMachineBehaviour { public UnityEvent JumpStarted; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { FsmEvent jumpEvent = new FsmEvent("Jump"); animator.gameObject.SendMessage("EventTriggered", jumpEvent, SendMessageOptions.DontRequireReceiver); JumpStarted.Invoke(); } }In this example, the JumpStarted event is triggered when the state is entered, and a Jump event is sent to the object's FSM using the SendMessage method. The exact implementation of FsmEvent may vary depending on the specific library or package used.