public SoundController(string fmodPath, float dopplerScale, float distanceFactor, float rollerScale) { DopplerScale = dopplerScale; DistanceFactor = distanceFactor; MaxDistance = distanceFactor * 8192f; MinDistance = distanceFactor * 0.5f; RollerScale = rollerScale; Fmod.SetLibraryLocation(fmodPath); FmodSystem = Fmod.CreateSystem(); FmodSystem.Init(32); FmodSystem.Set3DSettings(dopplerScale, distanceFactor, rollerScale); }