public SoundController(string fmodPath, float dopplerScale, float distanceFactor, float rollerScale)
 {
     DopplerScale   = dopplerScale;
     DistanceFactor = distanceFactor;
     MaxDistance    = distanceFactor * 8192f;
     MinDistance    = distanceFactor * 0.5f;
     RollerScale    = rollerScale;
     Fmod.SetLibraryLocation(fmodPath);
     FmodSystem = Fmod.CreateSystem();
     FmodSystem.Init(32);
     FmodSystem.Set3DSettings(dopplerScale, distanceFactor, rollerScale);
 }