public override void TakeDamage(Damage damage) { int random = Random.Range(0, 101); /*print(random)*/ ; //print(damage.HitChance); print("hit chance: " + damage.HitChance); print("dodge: " + Stats.Dodge); if (((damage.HitChance - Stats.Dodge) < random)) { FloatingText floatingText = FloatingTextController.CreateFloatingText("MISS", gameObject.transform); floatingText.transform.localScale = new Vector3(1.25f, 1.25f); } else // DID HIT { FloatingText floatingText = FloatingTextController.CreateFloatingText(damage.DamageAmount.ToString(), gameObject.transform); if (damage.DidCrit) { floatingText.transform.localScale = new Vector3(1.4f, 1.4f); floatingText.SetCritColor(); } EnemyMovement.knockable.AddXKnockback(damage.Knockback); EnemyMovement.stun.AddStun(damage.Stun); HealthDamaged(damage.DamageAmount); } if (Stats.CurrentHealth <= 0) { PlayDeathAnim(); } }