public override void Die() { FloatingText.GoldPopup(transform.position, GameState.instance.bossGold); GameState.instance.SaveGold((int)(GameState.instance.bossGold * GameState.instance.multiplier)); setToIdlePosition(); }
public virtual void Die() { FloatingText.GoldPopup(transform.position, GameState.instance.enemyGold); GameState.instance.SaveGold((int)(GameState.instance.enemyGold * GameState.instance.multiplier)); setToIdlePosition(); }