Example #1
0
    private void Update()
    {
        var dir = GetCurrentDirection();

        movement.SetDirection(dir);

        if (Input.GetMouseButtonDown(0))
        {
            OnPropertyChanged("Shoot");
            if (currentFirearm)
            {
                var consumption = currentFirearm.EnergyConsumption();
                if (health.GetHealth() > consumption && currentFirearm.TryShoot())
                {
                    health.TakeDamage(consumption);
                }
            }

            if (!currentFirearm.HasAmmo())
            {
                RemoveWeapon(currentFirearm);
                currentFirearm = null;
                SelectWeapon(0);
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            converter.TryShoot();
        }

        if (Input.GetMouseButtonDown(2))
        {
            NextWeapon();
        }
    }