Example #1
0
 //before firing, to set the line renderer
 public void initLaser()
 {
     if (_line_renderer == null)
     {
         _line_renderer          = gameObject.AddComponent <LineRenderer>() as LineRenderer;
         _line_renderer.material = firearm.GetLaserMaterial();
         //	Debug.Log("Line renderer stat " + this.transform.position + "\n");
     }
     ResetLaser();
 }