// ------------------------------------------------- GUI ------------------------------------------------- protected override void OnGUI() { base.OnGUI(); if (Player.mine.character != this) { return; } GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height - 80, 300, 100), "Your Health: " + (int)GetHealth() + " / " + (int)max_health); GUI.Label(new Rect(30, Screen.height - 100, 300, 100), primary.ToString()); if (primary.is_reloading) { string s = ""; for (int i = 0; i < 100 - primary.reload_percent; i += 5) { s += "|"; } GUI.Label(new Rect(Screen.width / 2 + 30, Screen.height / 2 - 30, 300, 100), s); } GUI.Label(new Rect(30, Screen.height - 80, 300, 100), ability_skill1.ToString()); GUI.Label(new Rect(30, Screen.height - 60, 300, 100), ability_skill2.ToString()); }