void OnMouseDown() { _fight.boxAct.gameObject.SetActive(false); switch (_fight.currentAction) { case OptionType.Item: Debug.Log("use item:" + _item.name); _fight.SetTargets(_item.target); _fight.currentAction = _action; _fight.currentItem = _item; break; case OptionType.Special: Debug.Log("use skill:" + _skill.name); _fight.SetTargets(_skill.target); _fight.currentAction = _action; _fight.currentSkill = _skill; break; } }
void OnMouseDown() { _fight.SetTargets(TargetTypes.Unknown); if (_ready) { SetSelected(!_selected); } }