public void ActivateFight(UnlockBigTileController unlockTile) { List <Monster> monster = new List <Monster>(); foreach (MonsterInstance mons in GameList.Instance.Monsters.ToArray()) { monster.Add(mons.monster); } fightController.LaunchFight(unlockTile.bigTile.monsters, monster.ToArray()); fightController.gameObject.SetActive(true); }