public void OnRoundSkill() { foreach (KeyValuePair <int, SkillLargeData> kv in playerRoundSkill) { mainOrgIdx = kv.Key; mainOrgData = fightController.GetChessData("P", mainOrgIdx); mainOrgRadio = fightController.GetRadio("P", mainOrgIdx); mainTarget = new string[2] { "P", "" }; OnSkillSelfRule(kv.Value); } foreach (KeyValuePair <int, SkillLargeData> kv in enemyRoundSkill) { mainOrgIdx = kv.Key; mainOrgData = fightController.GetChessData("E", mainOrgIdx); mainOrgRadio = fightController.GetRadio("E", mainOrgIdx); mainTarget = new string[2] { "E", "" }; OnSkillSelfRule(kv.Value); } }