List<string> verbs; // Different fighting verbs

        #endregion Fields

        #region Methods

        // Function for Feint button - Doubles opponent attack, chance at double damage
        public void Feint()
        {
            if (playerTurn)
            {
                // Battle characters
                Fight fighter = new Fight ();
                damage = fighter.CharacterFightFeint<Bandit> (playerMerchant, playerTurn, die);
                enemyEntity.AttackPower *= 2;
                GameObject.Find ("Battler2Attack").GetComponent<Text> ().text = enemyEntity.AttackPower.ToString ();

                // Generate fight box verb
                randomVerb = "feinted at";

                // Process fight
                Invoke ("Fight", 0.0f);
            } //end if
        }
        // Enemy fighting function
        void EnemyFight()
        {
            int dieRoll = die.Roll (1, 3);
            switch (dieRoll)
            {
                case 1:
                {
                    // Battle characters
                    Fight fighter = new Fight();
                    damage = fighter.CharacterFightHead<Bandit>(playerMerchant, playerTurn, die);
                    if(playerMerchant.DefencePower > 0)
                    {
                        playerMerchant.DefencePower -= 1;
                    } //end if
                    GameObject.Find ("Battler1Defense").GetComponent<Text> ().text = playerMerchant.DefencePower.ToString ();

                    // Generate fight box verb
                    randomVerb = verbs [Random.Range (0, verbs.Count)];

                    // Process fight
                    Invoke ("Fight", 0.0f);
                    break;
                } //end case Head
                case 2:
                {
                    // Battle characters
                    Fight fighter = new Fight();
                    damage = fighter.CharacterFightTorso<Bandit>(playerMerchant, playerTurn, die);

                    // Generate fight box verb
                    randomVerb = verbs [Random.Range (0, verbs.Count)];

                    // Process fight
                    Invoke ("Fight", 0.0f);
                    break;
                } //end case Torso
                case 3:
                {
                    // Battle characters
                    Fight fighter = new Fight();
                    damage = fighter.CharacterFightFeint<Bandit>(playerMerchant, playerTurn, die);
                    playerMerchant.AttackPower *= 2;
                    GameObject.Find ("Battler1Attack").GetComponent<Text> ().text = playerMerchant.AttackPower.ToString ();

                    // Generate fight box verb
                    randomVerb = "feinted at";

                    // Process fight
                    Invoke ("Fight", 0.0f);
                    break;
                } //end case Feint
                default:
                {
                    break;
                } //end case default
            } //end switch
        }