private void AddFairy() { var yPosition = 0; Animation fairyAnimation = new Animation(); fairyAnimation.Initialize(_fairyTexture, Vector2.Zero, 0, 0, 0, 0, Color.White, 1f, true); Vector2 position = new Vector2(_player.Position.X, yPosition); Fairy fairy = new Fairy(); fairy.Initialize(fairyAnimation, position); _faries.Add(fairy); }