public static int set_shadowCustomResolution_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Light ret = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); ret.shadowCustomResolution = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_quality_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer ret = get_obj(nThisPtr); UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)(FCLibHelper.fc_get_int(L, 0)); ret.quality = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_realtimeLightmapIndex_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer ret = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); ret.realtimeLightmapIndex = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_sortingOrder_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Renderer ret = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); ret.sortingOrder = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_cullingMask_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Light ret = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); ret.cullingMask = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int set_type_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Light ret = get_obj(nThisPtr); UnityEngine.LightType arg0 = (UnityEngine.LightType)(FCLibHelper.fc_get_int(L, 0)); ret.type = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int LoadRawTextureData1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Texture2D obj = get_obj(nThisPtr); System.IntPtr arg0 = FCGetObj.GetObj <System.IntPtr>(FCLibHelper.fc_get_intptr(L, 0)); int arg1 = FCLibHelper.fc_get_int(L, 1); obj.LoadRawTextureData(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int UnloadSceneAsync_wrap(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); UnityEngine.AsyncOperation ret = UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetSceneByBuildIndex_wrap(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); UnityEngine.SceneManagement.Scene ret = UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int CreatePrimitive_wrap(long L) { try { UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)(FCLibHelper.fc_get_int(L, 0)); UnityEngine.GameObject ret = UnityEngine.GameObject.CreatePrimitive(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetAccelerationEvent_wrap(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); UnityEngine.AccelerationEvent ret = UnityEngine.Input.GetAccelerationEvent(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetTouch_wrap(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); Touch ret = Input.GetTouch(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_intptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetKeyUp1_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)(FCLibHelper.fc_get_int(L, 0)); bool ret = UnityEngine.Input.GetKeyUp(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int TestFunc1_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); int arg0 = FCLibHelper.fc_get_int(L, 0); string arg1 = FCLibHelper.fc_get_string_a(L, 1); UnityEngine.Transform arg2 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_wrap_objptr(L, 2)); UserClass.TestFunc1(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetValue_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); TestPart obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); obj.SetValue(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetBlendShapeWeight_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); SkinnedMeshRenderer obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); obj.SetBlendShapeWeight(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetTextAnchorPivot_wrap(long L) { try { UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)(FCLibHelper.fc_get_int(L, 0)); Vector2 ret = UnityEngine.UI.Text.GetTextAnchorPivot(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); Vector2 temp_ret = ret; FCLibHelper.fc_set_value_vector2(ret_ptr, ref temp_ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetMouseButtonUp_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); int arg0 = FCLibHelper.fc_get_int(L, 0); bool ret = UnityEngine.Input.GetMouseButtonUp(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SyncLayer_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); obj.SyncLayer(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int BroadcastMessage3_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 1)); obj.BroadcastMessage(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetPixels32_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Texture2D obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); Color32[] ret = obj.GetPixels32(arg0); FCCustomParam.ReturnArray(ret, L); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetLights_wrap(long L) { try { UnityEngine.LightType arg0 = (UnityEngine.LightType)(FCLibHelper.fc_get_int(L, 0)); int arg1 = FCLibHelper.fc_get_int(L, 1); Light[] ret = Light.GetLights(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SendMessage_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 2)); obj.SendMessage(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int LoadRawTextureData1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); IntPtr arg0 = new IntPtr(); FCLibHelper.fc_get_void_ptr(L, 0, ref arg0); int arg1 = FCLibHelper.fc_get_int(L, 1); obj.LoadRawTextureData(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetPixels321_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Texture2D obj = get_obj(nThisPtr); Color32[] arg0 = null; arg0 = FCCustomParam.GetArray(ref arg0, L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); obj.SetPixels32(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int obj_new1(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); int arg1 = FCLibHelper.fc_get_int(L, 1); UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1); long nPtr = FCGetObj.PushNewObj <UnityEngine.Texture2D>(obj); long ret = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_wrap_objptr(ret, nPtr); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SetValue_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); TestD obj = get_obj(nThisPtr); int arg0 = FCLibHelper.fc_get_int(L, 0); int ret = obj.SetValue(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_int(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int TestFunc1_wrap(long L) { try { int arg0 = FCLibHelper.fc_get_int(L, 0); string arg1 = FCLibHelper.fc_get_string_a(L, 1); Vector3 arg2 = new Vector3(); FCLibHelper.fc_get_vector3(L, 2, ref arg2); UnityEngine.Transform arg3 = FCGetObj.GetObj <UnityEngine.Transform>(FCLibHelper.fc_get_wrap_objptr(L, 3)); UserClass.TestFunc1(arg0, arg1, arg2, arg3); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int CrossFade_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); float arg1 = FCLibHelper.fc_get_float(L, 1); UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)(FCLibHelper.fc_get_int(L, 2)); obj.CrossFade(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int Play1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); UnityEngine.PlayMode arg0 = (UnityEngine.PlayMode)(FCLibHelper.fc_get_int(L, 0)); bool ret = obj.Play(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }