public void GetRewards(int newGold, int newXp) { gold += newGold; goldText.text = gold.ToString(); experienceSystem.WinXp(newXp); float tempPercentage = (experienceSystem.GetXpPercent() * 100.0f); if (GameControl.control.isXpMax == false) { xp += newXp; xpText.text = GameControl.control.xp.ToString(); xpPercentageText.text = Math.Round((tempPercentage), 1) + "%"; } else { xpText.text = GameControl.control.xp.ToString(); xpPercentageText.text = Math.Round((tempPercentage), 1) + "%"; } }