public virtual void Die() { Instantiate(deathParticle, transform.position, Quaternion.identity); deathParticle.Play(); Destroy(gameObject); XPke.UpdateEx(100); }
public virtual void Die() { Instantiate(deathParticle, transform.position, Quaternion.identity); deathParticle.Play(); Destroy(gameObject); XPke.UpdateEx(100); }