public void Start() { health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation); exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation); mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation); exp_bar.Initialize(); health_bar.Initialize(); mana_bar.Initialize(); }
public void Start() { health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation); exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation); mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation); exp_bar.Initialize(); health_bar.Initialize(); mana_bar.Initialize(); }
public void Start() { //health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation); exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation); //mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation); //globe_test_bar = new GlobeBarSystem(GlobeBarDimens, VerticleGlobeBar, GlobeBubbleTexture, GlobeTexture, GlobeBubbleTextureRotation); exp_bar.Initialize(); //health_bar.Initialize(); //mana_bar.Initialize(); //globe_test_bar.Initialize(); if (GetComponent <PlayerController>() != null) { fullHealth = GetComponent <PlayerController>().health; level1 = true; } else { fullHealth = GetComponent <Health>().health; } exp_bar.health = fullHealth; }
public void Start() { //health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation); exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation); //mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation); //globe_test_bar = new GlobeBarSystem(GlobeBarDimens, VerticleGlobeBar, GlobeBubbleTexture, GlobeTexture, GlobeBubbleTextureRotation); exp_bar.Initialize(); //health_bar.Initialize(); //mana_bar.Initialize(); //globe_test_bar.Initialize(); if (GetComponent<PlayerController>() != null) { fullHealth = GetComponent<PlayerController>().health; level1 = true; } else fullHealth = GetComponent<Health>().health; exp_bar.health = fullHealth; }