Example #1
0
    public void Start()
    {
        health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation);
        exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation);
        mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation);

        exp_bar.Initialize();
        health_bar.Initialize();
        mana_bar.Initialize();
    }
Example #2
0
    public void Start()
    {
        health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation);
        exp_bar    = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation);
        mana_bar   = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation);

        exp_bar.Initialize();
        health_bar.Initialize();
        mana_bar.Initialize();
    }
    public void Start()
    {
        //health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation);
        exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation);
        //mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation);
        //globe_test_bar = new GlobeBarSystem(GlobeBarDimens, VerticleGlobeBar, GlobeBubbleTexture, GlobeTexture, GlobeBubbleTextureRotation);

        exp_bar.Initialize();
        //health_bar.Initialize();
        //mana_bar.Initialize();
        //globe_test_bar.Initialize();
        if (GetComponent <PlayerController>() != null)
        {
            fullHealth = GetComponent <PlayerController>().health;
            level1     = true;
        }

        else
        {
            fullHealth = GetComponent <Health>().health;
        }
        exp_bar.health = fullHealth;
    }
    public void Start()
    {
        //health_bar = new HealthSystem(HealthBarDimens, VerticleHealthBar, HealthBubbleTexture, HealthTexture, HealthBubbleTextureRotation);
        exp_bar = new ExperienceSystem(ExpBarDimens, VerticleExpBar, ExpBubbleTexture, ExperienceTexture, ExpTextureRotation);
        //mana_bar = new ManaSystem(ManaBarDimens, ManaBarScrollerDimens, VerticleManaBar, ManaBubbleTexture, ManaTexture, ManaBubbleTextureRotation);
        //globe_test_bar = new GlobeBarSystem(GlobeBarDimens, VerticleGlobeBar, GlobeBubbleTexture, GlobeTexture, GlobeBubbleTextureRotation);

        exp_bar.Initialize();
        //health_bar.Initialize();
        //mana_bar.Initialize();
        //globe_test_bar.Initialize();
        if (GetComponent<PlayerController>() != null)
        {
            fullHealth = GetComponent<PlayerController>().health;
            level1 = true;
        }

        else fullHealth = GetComponent<Health>().health;
        exp_bar.health = fullHealth;
    }