Example #1
0
 /// <summary>
 /// When enter enemy collider add adjust life listener.
 /// </summary>
 /// <param name="col"></param>
 protected void OnCollisionEnter2D(Collision2D col)
 {
     if (col.transform.tag == ConstStrings.ENEMYTAG && !died)
     {
         EventManager.AddAdjustLifeListener(DecreaseLife);
     }
 }
Example #2
0
 /// <summary>
 /// When triggered by spell adds adjust life listeners.
 /// </summary>
 /// <param name="col"></param>
 protected void OnTriggerEnter2D(Collider2D col)
 {
     if (col.transform.tag == ConstStrings.ENEMYTAG && !died)
     {
         EventManager.AddAdjustLifeListener(DecreaseLife);
     }
     else if (col.transform.tag == ConstStrings.PICKUPTAG)
     {
         EventManager.AddAdjustLifeListener(IncreaseLife);
     }
 }