/// <summary> /// When enter enemy collider add adjust life listener. /// </summary> /// <param name="col"></param> protected void OnCollisionEnter2D(Collision2D col) { if (col.transform.tag == ConstStrings.ENEMYTAG && !died) { EventManager.AddAdjustLifeListener(DecreaseLife); } }
/// <summary> /// When triggered by spell adds adjust life listeners. /// </summary> /// <param name="col"></param> protected void OnTriggerEnter2D(Collider2D col) { if (col.transform.tag == ConstStrings.ENEMYTAG && !died) { EventManager.AddAdjustLifeListener(DecreaseLife); } else if (col.transform.tag == ConstStrings.PICKUPTAG) { EventManager.AddAdjustLifeListener(IncreaseLife); } }