// Use this for initialization void Start() { timer = gameObject.AddComponent <Timer> (); timer.Duration = ConfigurationUtils.BallLifeTime; timer.Run(); ballSpawn = Camera.main.GetComponent <BallSpawner>(); rb2d = GetComponent <Rigidbody2D> (); EventManager.AddBallInvoker(this); EventManager.AddSpawnInvoker(this); EventManager.AddListersToSpeed(speedup); }