Example #1
0
    // Use this for initialization
    void Start()
    {
        SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> ();
        ES  = GameObject.Find("EternalHolder").GetComponent <EternalScript> ();

        LeftRightPos        = new int[4];
        UpDownPos           = new int[4];
        InputAllowedLR      = new bool[4];
        InputAllowedUD      = new bool[4];
        InputResetCounterLR = new int[4];
        InputResetCounterUD = new int[4];
        CurrentSlide        = new int[4] {
            1, 1, 1, 1
        };
        CurrentSelectedButton = new int[4];
        playerIndex           = new PlayerIndex[4];
        state           = new GamePadState[4];
        prevState       = new GamePadState[4];
        lockedIn        = false;
        NumberOfPlayers = 0;

        for (int x = 0; x < 4; x++)
        {
            playerIndex [x] = (PlayerIndex)x;
        }

        if (ES.CheckIfSecondVisit())
        {
            SetOverviewPrimaryText(0, ES.GetPrimary(0));
            SetOverviewPrimaryText(1, ES.GetPrimary(1));
            SetOverviewPrimaryText(2, ES.GetPrimary(2));
            SetOverviewPrimaryText(3, ES.GetPrimary(3));
            SetOverviewSecondaryText(0, ES.GetSecondary(0));
            SetOverviewSecondaryText(1, ES.GetSecondary(1));
            SetOverviewSecondaryText(2, ES.GetSecondary(2));
            SetOverviewSecondaryText(3, ES.GetSecondary(3));
        }
    }
Example #2
0
    string getWeapon(int pNum)
    {
        int    weaponNum = ES.GetPrimary(pNum);
        string name      = "";

        switch (weaponNum)
        {
        case 0:
            name = "Assult Rifle";
            break;

        case 1:
            name = "Shotgun";
            break;

        case 2:
            name = "Sniper Rifle";
            break;

        case 3:
            name = "Grenade Launcher";
            break;

        case 4:
            name = "Burst Gun";
            break;

        case 5:
            name = "Boomerang";
            break;

        case 6:
            name = "Lazer";
            break;

        case 7:
            name = "Fire Arrow";
            break;
        }
        return(name);
    }
Example #3
0
    void Activate(int PNum)
    {
        switch (CurrentSlide[PNum])
        {
        //select player screen move to overview
        case 1:
            NumberOfPlayers++;
            StopAllCoroutines();
            ClearNumbers();
            GoToOverview(PNum);
            LeaveStart(PNum);
            CurrentSelectedButton[PNum] = 0;
            LeftRightPos[PNum]          = 0;
            UpDownPos [PNum]            = 0;
            ButtonSelectSound();
            break;

        // check what button and go to appropriate slide
        case 2:
            SetBoarderDeActive(PNum, CurrentSelectedButton[PNum]);
            LeaveOverview(PNum);
            if (CurrentSelectedButton[PNum] == 0)
            {
                CurrentSelectedButton[PNum] = ES.GetPrimary(PNum);
                LeftRightPos[PNum]          = ES.GetPrimary(PNum) % 2;
                if (ES.GetPrimary(PNum) > 5)
                {
                    UpDownPos [PNum] = 6;
                }
                else if (ES.GetPrimary(PNum) > 3)
                {
                    UpDownPos [PNum] = 4;
                }
                else if (ES.GetPrimary(PNum) > 1)
                {
                    UpDownPos [PNum] = 2;
                }
                else
                {
                    UpDownPos [PNum] = 0;
                }
                GoToPrimary(PNum);
                ButtonSelectSound();
            }
            else if (CurrentSelectedButton[PNum] == 1)
            {
                CurrentSelectedButton[PNum] = ES.GetSecondary(PNum);
                LeftRightPos[PNum]          = ES.GetSecondary(PNum) % 2;
                if (ES.GetSecondary(PNum) > 3)
                {
                    UpDownPos [PNum] = 4;
                }
                else if (ES.GetSecondary(PNum) > 1)
                {
                    UpDownPos [PNum] = 2;
                }
                else
                {
                    UpDownPos [PNum] = 0;
                }
                GoToSecondary(PNum);
                ButtonSelectSound();
            }
            else if (CurrentSelectedButton[PNum] == 2)
            {
                CurrentSelectedButton[PNum] = 0;
                LeftRightPos[PNum]          = (int)(RGBSliderArray[CurrentSelectedButton[PNum] + (PNum * 3)].value * 30);
                UpDownPos [PNum]            = 0;
                GoToColor(PNum);
                ButtonSelectSound();
            }
            else if (CurrentSelectedButton[PNum] == 3)
            {
                CurrentSelectedButton[PNum] = 0;
                LeftRightPos[PNum]          = 0;
                UpDownPos [PNum]            = 0;
                ReadyParticles[PNum].SetActive(true);
                GoToReady(PNum);
                ButtonSelectSound();
            }
            break;

        // set primary based on button selection
        case 3:
            ES.setPrimary(CurrentSelectedButton[PNum], PNum);
            SetOverviewPrimaryText(PNum, ES.GetPrimary(PNum));
            SetBoarderDeActive(PNum, CurrentSelectedButton[PNum]);
            LeavePrimary(PNum);
            CurrentSelectedButton[PNum] = 0;
            LeftRightPos[PNum]          = 0;
            UpDownPos [PNum]            = 0;
            GoToOverview(PNum);
            ButtonSelectSound();
            break;

        // set secondary based on button selection
        case 4:
            ES.setSecondary(CurrentSelectedButton[PNum], PNum);
            SetOverviewSecondaryText(PNum, ES.GetSecondary(PNum));
            SetBoarderDeActive(PNum, CurrentSelectedButton[PNum]);
            LeaveSecondary(PNum);
            CurrentSelectedButton[PNum] = 1;
            LeftRightPos[PNum]          = 0;
            UpDownPos [PNum]            = 1;
            GoToOverview(PNum);
            ButtonSelectSound();
            break;

        case 5:
            SetBoarderDeActive(PNum, CurrentSelectedButton[PNum]);
            CurrentSelectedButton[PNum] = 2;
            LeftRightPos[PNum]          = 0;
            UpDownPos [PNum]            = 2;
            GoToOverview(PNum);
            LeaveColor(PNum);
            ButtonSelectSound();
            break;
        }
    }
Example #4
0
    IEnumerator RespawnSub(int PlayerNum)
    {
        yield return(new WaitForSeconds(.1f));

        Vector3 SpawnLocation = FindSpawn(PlayerNum);

        yield return(new WaitForSeconds(Delay));

        int        PrimaryWeapon, SecondaryWeapon;
        GameObject tmp;

        tmp = Instantiate(Character, SpawnLocation, Quaternion.identity) as GameObject;
        tmp = tmp.GetComponent <ChildReferenceScript> ().getObj();
        tmp.GetComponent <SpriteRenderer> ().color = ES.GetColor(PlayerNum);
        PrimaryWeapon   = ES.GetPrimary(PlayerNum);
        SecondaryWeapon = ES.GetSecondary(PlayerNum);


        tmp.GetComponent <PlayerControlScript> ().SetController(SpawnWithNoControls, PlayerNum);

        // set primary weapon
        if (PrimaryWeapon == 0)
        {
            tmp.AddComponent <AssultRifeScript> ();
        }
        else if (PrimaryWeapon == 1)
        {
            tmp.AddComponent <ShotgunScript> ();
        }
        else if (PrimaryWeapon == 2)
        {
            tmp.AddComponent <SniperProjectileScript> ();
        }
        else if (PrimaryWeapon == 3)
        {
            tmp.AddComponent <GrenadeLauncherScript> ();
        }
        else if (PrimaryWeapon == 4)
        {
            tmp.AddComponent <RngGunScript> ();
        }
        else if (PrimaryWeapon == 5)
        {
            tmp.AddComponent <BoomerangGunScript> ();
        }
        else if (PrimaryWeapon == 6)
        {
            tmp.AddComponent <LazerSniperScript> ();
        }
        else if (PrimaryWeapon == 7)
        {
            tmp.AddComponent <FireBowScript> ();
        }

        // set secondary weapon

        if (SecondaryWeapon == 0)
        {
            tmp.AddComponent <GrenadeScript> ();
        }
        else if (SecondaryWeapon == 1)
        {
            tmp.AddComponent <InterceptorScript> ();
        }
        else if (SecondaryWeapon == 2)
        {
            tmp.AddComponent <WallGunRevisedScript> ();
        }
        else if (SecondaryWeapon == 3)
        {
            tmp.AddComponent <SmokeBombScript> ();
        }
        else if (SecondaryWeapon == 4)
        {
            tmp.AddComponent <ShieldScript> ();
        }
        else if (SecondaryWeapon == 5)
        {
            tmp.AddComponent <TripMineScript> ();
        }

        yield return(new WaitForSeconds(Delay / 2));
    }