// Use this for initialization void Start() { SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); LeftRightPos = new int[4]; UpDownPos = new int[4]; InputAllowedLR = new bool[4]; InputAllowedUD = new bool[4]; InputResetCounterLR = new int[4]; InputResetCounterUD = new int[4]; CurrentSlide = new int[4] { 1, 1, 1, 1 }; CurrentSelectedButton = new int[4]; playerIndex = new PlayerIndex[4]; state = new GamePadState[4]; prevState = new GamePadState[4]; lockedIn = false; NumberOfPlayers = 0; for (int x = 0; x < 4; x++) { playerIndex [x] = (PlayerIndex)x; } if (ES.CheckIfSecondVisit()) { SetOverviewPrimaryText(0, ES.GetPrimary(0)); SetOverviewPrimaryText(1, ES.GetPrimary(1)); SetOverviewPrimaryText(2, ES.GetPrimary(2)); SetOverviewPrimaryText(3, ES.GetPrimary(3)); SetOverviewSecondaryText(0, ES.GetSecondary(0)); SetOverviewSecondaryText(1, ES.GetSecondary(1)); SetOverviewSecondaryText(2, ES.GetSecondary(2)); SetOverviewSecondaryText(3, ES.GetSecondary(3)); } }