/*public void SendSkillBarClick () //When the player clicks on a skill bar item: * { * if(SkillBarPanel.InvSkillBar.SkillSlot[SlotID].IsTaken == true && SkillBarPanel.InvSkillBar.SkillSlot[SlotID].UseTimer == 0) * { * SkillBarPanel.InvSkillBar.SkillSlot[SlotID].Icon.color = Color.gray; * SkillBarPanel.InvSkillBar.RemoveFromSkillSlot(SlotID,1); * SkillBarPanel.InvSkillBar.SkillSlot[SlotID].UseTimer = SkillBarPanel.InvSkillBar.SkillSlot[SlotID].UseCoolDown; * SkillBarPanel.InvSkillBar.CustomEvents.OnSkillBarItemUsed(SkillBarPanel.InvSkillBar.SkillSlot[SlotID].Item.gameObject.GetComponent<Item>().Name, SkillBarPanel.InvSkillBar.SkillSlot[SlotID].Name); * SkillBarPanel.InvSkillBar.SaveSkillBar(); * } * }*/ //Equipment: public void SendEquipmentClick() //When the player clicks on an equipment item: { if (EquipmentPanel.InvEquipment.EquipmentSlots[SlotID].IsTaken == true) { EquipmentPanel.Click(SlotID); } }