Example #1
0
    //Saving and loading equipment items:

    public void  SaveEquipments()
    {
        int TempVar = 1;

        for (int i = 0; i < EquipmentSlots.Length; i++)        //Starting a loop in the equipment slots.
        {
            if (EquipmentSlots[i].IsTaken == true)
            {
                Item ItemScript = EquipmentSlots[i].Item.GetComponent <Item>();                //Getting the item script.

                //I use Eq at the beginning so there player prefs don't get mixed with the inventory items player prefs.
                PlayerPrefs.SetInt("EqItemType" + TempVar.ToString(), ItemScript.ItemType);                    //Saving the item's type
                PlayerPrefs.SetFloat("EqMinDistance" + TempVar.ToString(), ItemScript.MinDistance);            //Saving the item's pickup minimum distance.
                PlayerPrefs.SetString("EqName" + TempVar.ToString(), ItemScript.Name);                         //Saving the item's name.
                PlayerPrefs.SetInt("EqAmount" + TempVar.ToString(), ItemScript.Amount);                        //Saving the item's amount.
                PlayerPrefs.SetInt("EqWeight" + TempVar.ToString(), ItemScript.Amount);                        //Saving the item's weight
                PlayerPrefs.SetString("EqShortDescription" + TempVar.ToString(), ItemScript.ShortDescription); //Saving the item's short description.
                PlayerPrefs.SetString("EqCurrency" + TempVar.ToString(), ItemScript.Currency);                 //Saving the item's currency type.
                PlayerPrefs.SetInt("EqCurrencyAmount" + TempVar.ToString(), ItemScript.CurrencyAmount);        //Saving the item's currency amount.
                PlayerPrefs.SetString("EqEquipmentSlot" + TempVar.ToString(), ItemScript.EquipmentSlot);       //Saving the item's equipment slot.
                PlayerPrefs.SetString("EqSkillSlot" + TempVar.ToString(), ItemScript.SkillSlot);               //Saving the item's skill bar slot.
                PlayerPrefs.SetInt("EqSlotID" + TempVar.ToString(), i);                                        //Saving the item's skill bar slot.

                //Saving the item's equipment attributes:
                if (ItemScript.Attributes.Length > 0)
                {
                    PlayerPrefs.SetString("EqHasAttributes" + TempVar.ToString(), "Yes");
                    PlayerPrefs.SetInt("EqAttributesAmount" + TempVar.ToString(), ItemScript.Attributes.Length);
                    for (int x = 0; x < ItemScript.Attributes.Length; x++)
                    {
                        PlayerPrefs.SetString("EqAttributeName" + x.ToString() + TempVar.ToString(), ItemScript.Attributes[x].Name);
                        PlayerPrefs.SetInt("EqAttributeValue" + x.ToString() + TempVar.ToString(), ItemScript.Attributes[x].Value);
                    }
                }
                else
                {
                    PlayerPrefs.SetString("EqHasAttributes" + TempVar.ToString(), "No");
                }

                TempVar++;
            }
        }
        PlayerPrefs.SetInt("SavedEquipments", TempVar);

        EqUI.RefreshAttributes();
    }